Hello,
I have found out that for my plugin I need to detect wether a DzNode (in particular a DzSkeleteon) has finished editing. I have solved the problem by extending the DzNode class and adding a new signal into it that gets emitted when finishedEdit() is called.
My question now is how can I use my extended class in the plugin since I need that my override is called by every DzNode in the scene. I hope that I have explained my problem correctly.


