Just to say, I now have Decimator and it’s working well. Figures import into Vue no problem including long dresses.
If I could work out how to use Texture Atlas to save on mapping for background figures…
Texture-Atlas is quite straight forward. Here is quick intro:
1. Load up the figure you want to use with all clothes and props.
2. Open the texture atlas window
3. In the list (see screenshot) select all the parts you want to combine on one map.
4. The weight column gives the relative sizes of the maps after combining. Set the maps that don’t need to so large to a smaller weight (eyes, head for example).
5. click auto arrange
6. look at the new map. if necessary move submaps around with the mouse or assign different weights or scale them
7. when it looks good, hit “Accept”
8. In the dialog set the path for saving, the name, type of file and the size of the final map. Also select which maps you want to save (diffuse and bump for example).
9. hit accept and you are done. You can now export the figure with the new map to Vue.
This works very nicely. I have a whole library of low res figures for use in Vue ecosystems. If you run into problems, let me know.
Click thumbnail to see full-size image