Without resorting to physics, since I’m going to be doing animations and that would introduce a level of complication that was hard to manage from what I recall in the past, what’s a good way to connect two figures or parts with something flexible like a rope - say reins going from hand to horse’s neck, or horse’s neck to carriage its towing behind?
Is there a way to make each end track target helpers?
Or if I parented a target helper t each end and made one a parent and the other a child, could I use IK to control those ends and I guess make the rope into a soft body (so I guess some physics after all, but as long as each end is fixed, might bot be a problem)
Any suggestions are welcome. Doesn’t have to be super realistic, just look nice.


