Okay, just to say one or two things.
As a convinced DS 3 user and after a lot of problems I had with former DS 4 Versions (slower than DS3, closing down by errors and other stuff) I have to say, yes, this new DS4.5 64Bit PRO version I have downloaded a few hours ago seems to be a real next level.
Right after downloading and installing I had some little problems and first I thought, man, kick it but after some help in info by some forum members I must say I am becoming convinced that DS 4.5 64Bit is really good so far. I am just trying some things before I start rendering really good stuff like in DS 3 but as I have said so far it seems that this new DS 4.5 version is good, it is much faster than the older versions and, so it seems, faster than DS 3 but that I say conditionaly until I have done some things that made DS 3 really slow.
My self created canyon (you can see it in my thread) for example is such a thing that made DS3 slow if moving cameras or perspectives and I will test this in DS4.5 that is a good comparison.
So after a lot of negative posts by me regarding to DS4 I will just let you know that I am becoming convinced
...I’ve felt the same way and was very skeptical of trying 4.5 after how poorly 4.0 ran on my old 32 bit system. Like yourself my comments about 4.x have been somewhat less than favourable.
Well I was surprised, very surprised when I actually created a character (my LeelaTeen) using Genesis, Steph4 for Genesis, and Thorne’s Princess. Still needs a work on a few details but in just over three hours I accomplished what took weeks if not months to do, and the results are very pleasing. With GenerationX, I should be able to add the morphs I need for the finishing touches.
Yes, it renders incredibly fast compared to 3A. Cancelling a render immediately clears it from memory rather than having to wait, sometimes upwards of fifteen minutes or more for it to clear in 3A. and I can even attmpt multiple render processes without having to shud down ad restart the app/reload the scene between each one Likewise closing the app. cleares all traces of it from memory rather than having it linger like older versions did. So it appears that the memory management issues that often crippled 3A on my system seem to have been dealt with.
Unlike 4.0, I found making camera moves in the viewport to be very clean and precise with little to no lag. The pic I did of Jasmin in 4.0 wasn’t much “heavier” poly and transmap wise than the one of Leela I did the other night, yet every camera move lagged badly as if I was working with a full Stonemason set and a couple V4s.in Littlefox’s Steam Punk outfits..
My usual experience with newer software updates is that they would tend put a heavier load on the system because of the additional features. This doesn’t seem to be the case with 4.5. If anything it starts up and runs cleaner than 4.0 and even 3A.. Accessing content in the library (I use the “view as tree” option and the Darkside UI) is also much quicker than it was in 3A.
I’ve become used to the newer layout and actually find it surprisingly easy to get around. The fact the app responds so quickly (again even better than 3A does) makes switching tabs and functions nowhere near as “bothersome” as I thought it would be.
...and again this is on my nearly 6 year old 32 bit notebook.
I still have a few “oddities” occur, like the viewport going blank when I make large adjustments in posing or morphing. However, stepping back one undo level fixes it and I realise I just have to go a little slower when making such adjustments. This not a fault of the programme as it is due to the fact that I am running at the minimum OpenGL requirement for the application.
4.5 should also let me take advantage of the 3Delight ver10 standalone to render scenes in background which will let me commit an entire 2GB to the render process.