Hah - this is the last anim I’ve done in Carrara, a year ago. The silliness was to see just how much abuse my ancient single-core machine could take. Folk were complaining about memory leaks, memory allocation errors, crashes. So i threw the whole lot at it - caustics, high settings, fur, AO, the lot. Took about a month of all-nighters - about 20 minutes per frame, but it came through with flying colours - not a single crash.
Won’t be doing any more character anims in Carrara until they change the dotted line bones to solids, get the bones selections to stick, sort out Puppeteer and get real-time playback - which probably means never.
I’ve been concentrating on modelling and learning Blender - the way of the future for hobbyists, unfortunately - although studio is looking better and better for character anims.