Installed Physical Memory (RAM) 4.00 GB
Total Physical Memory 4.00 GB
Available Physical Memory 2.46 GB
Total Virtual Memory 8.00 GB
Available Virtual Memory 4.70 GB
I have updated video drivers….
What happens is that I can do everything in Daz3d like I could do before, I can even move the figure etc, but the crash happens when I click the scene with my mouse browser in “Pose & Animation”. If I click the scene or move the figure in the scene, Daz3d closes and I see a loading sign then a little box pops up about fatal error. It’s a pose & animation problem, i guess? I’m not sure what I am supposed to do.
Installed Physical Memory (RAM) 4.00 GB
Total Physical Memory 4.00 GB
Available Physical Memory 2.46 GB
Total Virtual Memory 8.00 GB
Available Virtual Memory 4.70 GB
I have updated video drivers….
What happens is that I can do everything in Daz3d like I could do before, I can even move the figure etc, but the crash happens when I click the scene with my mouse browser. If I click the scene or move the figure in the scene, Daz3d closes and I see a loading sign then a little box pops up about fatal error.
sorry for the late response.
Are you using the built in Windows Video Drivers or the ATI Catalyst? There are a few versions of the Catalyst that will SegFault with OpenGL use.
Installed Physical Memory (RAM) 4.00 GB
Total Physical Memory 4.00 GB
Available Physical Memory 2.46 GB
Total Virtual Memory 8.00 GB
Available Virtual Memory 4.70 GB
I have updated video drivers….
What happens is that I can do everything in Daz3d like I could do before, I can even move the figure etc, but the crash happens when I click the scene with my mouse browser. If I click the scene or move the figure in the scene, Daz3d closes and I see a loading sign then a little box pops up about fatal error.
sorry for the late response.
Are you using the built in Windows Video Drivers or the ATI Catalyst? There are a few versions of the Catalyst that will SegFault with OpenGL use.
Kendall
Using Catalyst. Not sure why this is occurring now, been using Daz other versions with absolutely no problems.
I edited my last message, Daz only crashes when I click the scene background/or attempt to move the figure with the mouse in ‘Pose & Animation’
Installed Physical Memory (RAM) 4.00 GB
Total Physical Memory 4.00 GB
Available Physical Memory 2.46 GB
Total Virtual Memory 8.00 GB
Available Virtual Memory 4.70 GB
I have updated video drivers….
What happens is that I can do everything in Daz3d like I could do before, I can even move the figure etc, but the crash happens when I click the scene with my mouse browser. If I click the scene or move the figure in the scene, Daz3d closes and I see a loading sign then a little box pops up about fatal error.
sorry for the late response.
Are you using the built in Windows Video Drivers or the ATI Catalyst? There are a few versions of the Catalyst that will SegFault with OpenGL use.
Kendall
Using Catalyst. Not sure why this is occurring now, been using Daz other versions with absolutely no problems.
I edited my last message, Daz only crashes when I click the scene background/or attempt to move the figure with the mouse in ‘Pose & Animation’
On the few ATI based machines that we have we’re running Catalyst 8.900.7.0 and we’re stable. Every time we change the version we start getting SegFaults with pretty much everything that uses the FireGL layer.
Part of the problem is, that this build of (4.5.1.6) uses a different version of Qt and the Qt OpenGL implementation…so, even if the video card driver is the same, that change may not like that version of OpenGL (especially with AMD/Ati drivers, since they seem to have the ‘flakiest’ OpenGL between driver versions…Intel just has flaky OpenGL, across the board; Nvidia every so often flakes out, too).
I just uninstalled Daz3d, then I deleted the Daz3d folder in this order C drive->users->*insert username*-> and make invisible files visible -> App data->roaming->and Delete the Daz3d folder.
After doing this I reinstalled and it was fine. Before not only did I have that crashing problem, but the menu was missing everything but File, Window, and help. In file there was only exit as well. Not sure how that happened, but everything is fine now. thanks.
I came across a bug when changing the parameters of some lights in my scene. In the “Lights” tab; I “CTRL”+clicked several lights; changed the shadows parameter from Deep Shadow Map to None & only had the parameters of the last light clicked change. I had to go back and change the parameter of each light individually. Doing the same sequence worked under the “Parameters” tab.
Part of the problem is, that this build of (4.5.1.6) uses a different version of Qt and the Qt OpenGL implementation…so, even if the video card driver is the same, that change may not like that version of OpenGL (especially with AMD/Ati drivers, since they seem to have the ‘flakiest’ OpenGL between driver versions…Intel just has flaky OpenGL, across the board; Nvidia every so often flakes out, too).
Mesa seems to work pretty consistently… but is very slow compared to the ‘proprietary’ solutions.
Part of the problem is, that this build of (4.5.1.6) uses a different version of Qt and the Qt OpenGL implementation…so, even if the video card driver is the same, that change may not like that version of OpenGL (especially with AMD/Ati drivers, since they seem to have the ‘flakiest’ OpenGL between driver versions…Intel just has flaky OpenGL, across the board; Nvidia every so often flakes out, too).
Mesa seems to work pretty consistently… but is very slow compared to the ‘proprietary’ solutions.
Did the upgrade from 4.5 and everything works perfectly. I was terrified that I was going to end up losing all my content or some other crap would happen and my machine would be screwed up in horrible ways that would never let me run Daz again, because that’s just the way my luck rolls.
But the install was flawless and everything seems to work great except the camera cube rotates a lot faster than the old camera cube did which is a little tricky to fine tune. I’ll have to go in and see if I can adjust that to slow it down a bit.