Bejaymac - 11 October 2012 02:32 PM
DS doesn’t use Poser formats, it imports them, which means it has to convert them into something it can use, so when you save a scene quite a bit of data is stored in the .DAZ scene file, but far more is written into the data folder in the first listed DS native directory, it’s these files DS can’t find. On top of that your scene was saved in either DS1 or DS2, so the files got saved in the “data/meshname_verticecount” folder, with DS3 it was the “data/3_0/meshname_verticecount” folder, DS4.0 is different again and 4.5 doesn’t save that format anymore.
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I’m sorry I think I’m language challenged here (I’m from Sweden) but I don’t understand a thing. You mean I have to find a DS2 again (this scene was created in DS2) and try to opening it using DS2? And then what?
Bejaymac - 11 October 2012 02:32 PM
To get your scene to stop coughing up the missing storables error you need load M4’s Poser CR2 into an empty scene in either DS2, DS3 or DS4.0, inject every DAZ morph you own into him and then save the scene, this will create a pile of DSO (mesh), DSD (morph) & DSV (UV data) files, if you did this in DS2 then those files will be in the right place, but with DS3 and DS4 they wont be, so you need to head into the data folder and find in M4’s case the “blMilMan_m4b_68498” folder, copy it and paste it in the data folder rather than into one of it’s many sub folders.
I’m not sure how that would possibly make my old files with M4 in load. How come V4 load and not M4, that’s so totally weird
mjc1016 - 11 October 2012 10:34 PM
Bejaymac - 11 October 2012 03:11 PM
Jaderail - 11 October 2012 03:01 PM
To Herakleia…
If you have access to where the old scene was saved, you could skip all the reloading and find the appropriate files there and cut and paste those. But if not, then Bejaymac’s way, long and tedious as it is, is going to be the easiest way to salvage the scene.
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Problem was that these was on an old computer I do not have anymore. I just transferred the *.daz files over to the new computer and assumed it would be no problem to open it since I still had the obj files stored in the same place as on the old computer.
Only difference is there I used c:\program files\daz\runtime…
Now I use a secondary drive f:\linda\daz other\runtine…
The data files were all also transferred
Jaderail - 11 October 2012 02:14 PM
you just load the items, you do not need to pose, set it up as a scene, match the textures or do lighting, just load the items. Once done the Data files exist again and the old Scene should load just as you had it set up. They can all just set at the zero load position when you load them. You then save that Mess as a scene file. After that your old scene should load again.
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Sorry. Doesn’t work at all!
Bejaymac - 11 October 2012 02:32 PM
You now have to do that for everything else you had in that scene, figures, hair, clothing, and scenery, use the log file to get an idea of what items you need to look for.
I don’t even remember all the hairs and guns and stuff I used for this scene! And the log file is a bundle of nonsense to me.
I guess it’s a hopeless case… I might as well trash all my old files. Sad! Why has DAZ created a solution which leave you high and dry if you switches computer? Or want to re-open old projects created in earlier DAZ versions? It’s really awkward. All other applications I’m working with (MS office, Photoshop, Audacity, Layoutor) let you open old saved files without complaining too much.