I’m trying to figure out the best way to set up puppeteer presets for genesis.
I started by making separate layers for Major body parts - torso, neck, head, shoulders, arms - and you can get nice fluid motion of multiple areas by taking multiple recording passes.
But it seems there must be a major role for individual poses as well, where you need to carefully position the hand on the head, or the hands together without intersecting - or use the vast numbers of poses many of us have accumulated.
I was wondering if anyone had worked out some best practices.
The goal would be to have several set poses that you want to hit at different points in the animation, and then have some less specific motion in between those (moving the arms, looking around, etc) But all of those extra, non-specific movements have to be ‘zeroed out’ at some point so they wouldn’t mess up the next fixed pose.
It seems as if Animate2 could be able to help with this, but I’m not sure Puppeteer integrates with it very well - seems Puppeteer wants things baked to the daz timeline first (or done directly onto daz timeline with animate closed) for best results.
Any suggestions would be welcome.