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Genesis Meets Poser - Introducing DSON Importer for Poser
Posted: 14 October 2012 08:12 AM   [ Ignore ]   [ # 751 ]
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I admit to quite liking the M5 shape, and I might try this. Is there any chance that this product: http://www.daz3d.com/shop/unshaven-bundle-for-genesis can be made to work in Poser?

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Posted: 14 October 2012 08:48 AM   [ Ignore ]   [ # 752 ]
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danboi - 14 October 2012 08:10 AM

Hi. I’ve managed to get DSON working for me in poser 9 but not fully as I still have the frozen library. I’ve installed the M5 pro package but I can’t seem to locate the M5 gens in poser 9’s library. Are the M5 Gens compatible yet?

Danny

If the Poser companion files haven’t been made yet for the M5 Gens, you can either make them yourself in DS, or use the DSON Loader script in Poser to load them. http://d3d.sesseler.de/index.php?software=poserpython&product=dson_loader

Just install the script into the runtime inside your Poser 9 or Pro 2012 program folder (NOT your normal rintime for content - the script needs to be in the actual Poser program directory). Then you can launch the script from the Poser script menu and navigate to the normal DS file for loading the Gens - Male Genetalia.duf in People/Genesis/Anatomy. the script will get the importer to import the gensfor you into Poser.

Just got back to teh forum, so now need to go back in this thread to where I left off last night and catch up!

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Posted: 14 October 2012 08:57 AM   [ Ignore ]   [ # 753 ]
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fixme12 - 12 October 2012 04:16 AM

congratulations !!!
you make some people happy smile
the app war finally can stop and move back underground. cool smile


is the dson importer some converter of weightmapping between daz and poser?
or what else does it exactly do? are there still features that are different?

will there be dson importers to other packages like C4D, LW, Max,....?
(like daz alternative to PoserFusion and use genesis features in other packages)
I have seen the development of a maya plugin, seems all the news of future developing about it is gone.

Is the daz official content downloader ready? how do we now, what files we need to update?
I’m confused about this, because apparently there exist several old unofficial downloaders.

again i try to get information about above questions…

 

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Posted: 14 October 2012 09:03 AM   [ Ignore ]   [ # 754 ]
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Richard Haseltine - 14 October 2012 04:59 AM
Amethyst - 14 October 2012 03:56 AM

If I convert a dress I have made for Genesis to the new DUF format and then make the Poser Companion Files. Can I distribute them and what exactly would I have to include in the package to make sure it works in both Poser and DS? Are there any instructions anywhere on how to package these files up so they can be distributed legally?

Yes, in fact it’s the hope that content makers will provide the companion files so that their products are available to those who simply can’t run DS at all (or who simply don’t want to learn yet another application). You’d need the \Data folder for your dress, the DS users files (\People\Genesis\Clothing\Amethyst’s Dress, or whatever), the \Runtime\Textures folders you use and the \Runtime\Libraries\... files with the companion files, including the second copy of the .dufs from the People folder.

Thank you for this information. I was not sure how to package it up for Poser but this answers my question perfectly. smile

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Posted: 14 October 2012 09:09 AM   [ Ignore ]   [ # 755 ]
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DavidGB - 14 October 2012 08:48 AM
danboi - 14 October 2012 08:10 AM

Hi. I’ve managed to get DSON working for me in poser 9 but not fully as I still have the frozen library. I’ve installed the M5 pro package but I can’t seem to locate the M5 gens in poser 9’s library. Are the M5 Gens compatible yet?

Danny

If the Poser companion files haven’t been made yet for the M5 Gens, you can either make them yourself in DS, or use the DSON Loader script in Poser to load them. http://d3d.sesseler.de/index.php?software=poserpython&product=dson_loader

Just install the script into the runtime inside your Poser 9 or Pro 2012 program folder (NOT your normal rintime for content - the script needs to be in the actual Poser program directory). Then you can launch the script from the Poser script menu and navigate to the normal DS file for loading the Gens - Male Genetalia.duf in People/Genesis/Anatomy. the script will get the importer to import the gensfor you into Poser.

Just got back to teh forum, so now need to go back in this thread to where I left off last night and catch up!

Thanks DavidGB that worked just fine.

Danny

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Posted: 14 October 2012 09:12 AM   [ Ignore ]   [ # 756 ]
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WitchStorm - 14 October 2012 07:38 AM

I made a Poser 9 Content folder on my external hard drive. That is where I put all content for Poser, even the Genesis stuff. It works for me. And, with more and more stuff I keep putting in Poser, it doesn’t bog down my laptop hard drive. The external hard drive is bigger than my laptop hard drive. Thanks for telling me what it is.

So long as what you’ve done works that’s the main thing. I put Poser scene files on my external drive as they do take up a lot of space depending on what you have in them. I like to keep Poser content in default locations as it’s what has always worked for me.

At least the method I used for DSON works and should work for others.

CHEERS!

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Posted: 14 October 2012 09:16 AM   [ Ignore ]   [ # 757 ]
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DavidGB - 14 October 2012 08:48 AM

If the Poser companion files haven’t been made yet for the M5 Gens, you can either make them yourself in DS, or use the DSON Loader script in Poser to load them. http://d3d.sesseler.de/index.php?software=poserpython&product=dson_loader

Just install the script into the runtime inside your Poser 9 or Pro 2012 program folder (NOT your normal rintime for content - the script needs to be in the actual Poser program directory). Then you can launch the script from the Poser script menu and navigate to the normal DS file for loading the Gens - Male Genetalia.duf in People/Genesis/Anatomy. the script will get the importer to import the gensfor you into Poser.

Just got back to teh forum, so now need to go back in this thread to where I left off last night and catch up!

Neat little script that, it could come in handy.

CHEERS!

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Posted: 14 October 2012 09:22 AM   [ Ignore ]   [ # 758 ]
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natrix natrix - 14 October 2012 08:12 AM

I admit to quite liking the M5 shape, and I might try this. Is there any chance that this product: http://www.daz3d.com/shop/unshaven-bundle-for-genesis can be made to work in Poser?

I noted that was by Mec4D, I did ask Catharina about DSON on her forum earlier today. I don’t know if she’s replied yet, but, I guess it could be possible that she could upgrade her content. In time I’m sure quite a lot of content will be converted, it’s just a matter of the original artists having time to do so.

CHEERS!

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Posted: 14 October 2012 09:53 AM   [ Ignore ]   [ # 759 ]
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I am just doing it right now
Bellow Buddy2 to M5 and DeniM5 clothing for genesis in Poser 2012
works like a dream , no poke , I noticed there was some setting for smooth modifier and I used it
the preview may show some poke as well but it render perfect with the morphs included .
what you will have to do is just put the all files into the same folder as your genesis starter kit ( where is also your DS runtime folder)
and do as you usually do .. and not forget to transfer the morph after comforting the clothing so they fit the shape correctly very easy
it seems like a dream ..

P.S I don’t have to create companion files to load M5 , it load automatic as Buddy2 to M5 is a cr2 figure preset so correct Maps and Uv’s loading also when using the materials , I prefer to do this way in place of manual editing genesis base , it is much faster putting the character you like straight into scene and tweak it if needed with additional morph

Rogerbee - 14 October 2012 09:22 AM
natrix natrix - 14 October 2012 08:12 AM

I admit to quite liking the M5 shape, and I might try this. Is there any chance that this product: http://www.daz3d.com/shop/unshaven-bundle-for-genesis can be made to work in Poser?

I noted that was by Mec4D, I did ask Catharina about DSON on her forum earlier today. I don’t know if she’s replied yet, but, I guess it could be possible that she could upgrade her content. In time I’m sure quite a lot of content will be converted, it’s just a matter of the original artists having time to do so.

CHEERS!

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Posted: 14 October 2012 10:10 AM   [ Ignore ]   [ # 760 ]
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Yannich - 14 October 2012 06:00 AM

Some M5 stuff I bought are updated in the store ( Genesis Evolution: Body Morphs, Yolande Hair etc ... ) but not in my downloadable item . Why ? Do I have to buy them one more time ?

Morph packs for Genesis don’t need any updating for use with Genesis in Poser - neither to DSON nor Poser companion files, If you were using them before in DS, you don’t need to do anything. If you weren’t (like a Poser only user), there’s just the one trx installer which you point to the same folder that you installed the Genesis Starter Essentials to.

The installtion of Morphs for Genesis simply involves running the installer so it installs a .dsf file for each morph in the data folder (you don’t need to worry about the details, just always point the installer to the same folder you installed the Genesis Essentials to). Both DS and the Poser DSON importer just go and look in that data folder, find eveyr morph for Genesis that’s in there, and then load Genesis with all those morphs in. No different or extra files for Poser for the morphs.

The hair may not have been updated to DSON format files (I haven’t checked), and even if it has, may not have the Poser companion files that are needed for figures, hoirs and props (unlike morphs). If it hasn’t got the companion files yet ...

Hang on, I just looked at it in the store. there is a Poser hr2 version, of course, but the Genesis version is listed as .duf, so it doesn’t need converting for DSON, it is already. If the companion files for Poser sren’t available yet, you can either make them youself in DS OR just use the Dimension3D free DSON loader python script for Poser. Look back a few posts where I answer the question about using the M5 GEns. I give the link t download the Domension3D script and basic instructions.

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Posted: 14 October 2012 10:34 AM   [ Ignore ]   [ # 761 ]
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That’s fantastic to read. I’d like to purchase both V4 and M4 Shapes for Genesis and Genesis Generation X and I was just about to ask the question if it would be OK.
You’ve no plans for the next week or so like going to bed and things like that I hope DavidGB?
We need you here too much grin

Danny

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Posted: 14 October 2012 10:53 AM   [ Ignore ]   [ # 762 ]
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It’s so easy converting stuff for poser! I’m in love with DSON, it’s fantastic. Great work both Daz and SmithMicro, off to the market place smile

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Posted: 14 October 2012 10:54 AM   [ Ignore ]   [ # 763 ]
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Just a quick render.  I noticed in the dialed morphs that Mavka was there so I decided to use her.  I am thinking of converting her hair and clothes to DSON so I can use them in Poser.

Can someone post a link to where I can read how to convert?

Thanks.

Edit to add:  V5 Ponytail and Eleven Dress

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Posted: 14 October 2012 11:00 AM   [ Ignore ]   [ # 764 ]
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Alisa Uh-Lisa - 13 October 2012 09:51 PM

David, I won’t quote what you said.  First, thanks - I truly appreciate your detailed info, and as feedback, you do explain really well despite any pain and painkiller haze.  I’m really sorry you’re having to deal with those issues :(

All of what you said makes a lot of sense with one exception.  When I put all of the .dsx support files for James for M5 in the Support folder, (the original ones for DS and the new Poser companion ones), AND have all of the other files where their respective .dsx files called for them to be, There are 2 of each icon in the Smart content folder in DS

Again, this made sense.  It also made me figure that I could possibly remove the original .dsx and .dsa metadata files, as well as the original James for M5 files that were in the DS format directory (under People), and then be back to having one of each icon again (as well as a smaller runtime and less files on my computer).  When I’d click on the icons in Smart Content, that would reference the files in the Poser Runtime.

I never got that far, because when I went to the smart content, and right clicked on the icons, choosing “show in content library”, BOTH of them opened in the content library in the “Daz Studio Formats” section in the “People” folder.  I had expected that one would open the item there, and the other would go to the one in the “Poser Formats” section, in the folder where the item was located based on the poser companion .dsx file.  That’s where my confusion is now…..

Again, many thanks for the time you’ve taken to go over this!

Sorry for the delay in answering,  I’m in the UK, and my last post before yours was past 3am here. am liable only to manage a few short stretches in the forum today.

Anyway -

First, it later occured to me that there was something I didn’t say that perhaps I should. You may already know this, but if not it’s a kind of basic principle. The .dsa and ,dsx files in runtime/support:

The .dsx file is MetaData for the DS content database.
The .dsa file is just a short script telling DS to process the matching .dsx file when the content database is told to scan for metadata for items.

But more basically, the .dsx file is only initial, default metadata. You can change it yourself with the database editor (in the dropdown menu of the content library pane) if you want to reorganize things away from DAZ’s default arrangement. Just as you can create metadata yourself in DS with the database editor for older items (or items from Renderosity or wherever) that don’t have metadata and .dsx files, or presets and figures and scenes that you save yourself. You can also igore the .dsx files that come with products entirely, delete them before they are processed, and just enter the metadata you want instead. You are not expected to actually hand write or edit dsx files yourself (all though of course you can); DA) expect you to use the content database editor, and the menu entries in the content library pane to categorize etc. If you then need the .dsx files for your arrangement (if you are a PA making Genesis content, for instance, and want .dsx files for the default metadata for customers), then there’s a function to export it from the metadata you’ve created with the tools within DS.

And keeping the original .dsx files that came with products is really only for if you think at some time you may want to reset the metadata to the default from whatever ypu’ve changed it to (or scruib your whole content database and want to start again from scratch). Nobody is expecting the suers to hand write or edit the .dsx files that are installed with the content.

Back to the particular questions.

As I said, I don’t normally use the content database and smart content tab (principally because I have many hundred gigabytes of content, collected over 8 years, the stuuf from DAz with metadata is probably less than 1 percent of the total, and I’m certainly not going to go throug creating metadata for the other 99 percent, so the smart content pane and category views are useless to me as they don’t show most of my content - so i instead have a longstanding system of subfolders and sub-subfolders etc into which i sort the actual files as I install things, and in which I can find stuff quickly in the straight file view).

but I have started the content DB, imported the metadata I have from teh .dsx files, and had a poke around.

I haven’t redownloaded the James figure, but for the basic Genesis, the Smart Content tab shows me, as expected, a Genesis.duf (the one in my My Library/People/Genesis), and also a Genesis.cr2 (the one in the runtime:libraries:character:DAZ People). Selecting the .duf one and asking it to show me the file in the content Library goes to my DAZ format My Library/People, and selecting the .cr2 one and asking it to go to teh file in the content library goes to the Poser content My Library:runtime:character:DAZ People as expected.

As I say, I don’t have the James M5 files handy to check, but if both files in the Smart Content are going to the same DAZ Format folder, my guess would be that somebody simply made a mistake, and put the .dsx file from the DS installer into the Poser Companion file exactly as it was, forgetting to edit the path in the default metadata to point to the Poser file in the runtime rather than the original DAZ file in the content library. Fix would be to edit the metadat for that file yourself within DS, or load the .dsx file for the Poser companion file installer into a text editor, have a look at the path, and if I’m right edit it to point to the runtime location, then reimport the metadata just for that product.

By the way, I did a simple test, within DS, of going to the Genesis.cr2 in the content library file view, creating another folder alongside the DAZ People folder, and copying the Genesis.cr2 over to the new folder and deleting the original. This was all in the content library pane of DS (NOT in the normal Windows file manager), and doing that, as far as the real files go, DS actually moved all 4 files - the Genesis.cr2, the png, the .py and the .duf, which was good. Going back to the Smart Content pane, selecting the Genesis.cr2 and telling it to show the file in the content manager still went to the old location (DAZ People) rather than where the Genesis.cr2 was in the new folder. But I then used the context menu in the Smart content pane and clicked on Refresh, then went back to the Genesis.cr2, told it to show the file in the content library again, and now it went to teh new location, showing below in the Smart content pane that the moved location had been updated automatically.

So, while I’m not sure if it will keep track of things you move in the outside file manager, if you move things in the content library pane, it not only moves all the associated files (the pngs, and dufs and dsas as appropriate) but also updates the content database.

 

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Posted: 14 October 2012 11:06 AM   [ Ignore ]   [ # 765 ]
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danboi - 14 October 2012 10:34 AM

That’s fantastic to read. I’d like to purchase both V4 and M4 Shapes for Genesis and Genesis Generation X and I was just about to ask the question if it would be OK.
You’ve no plans for the next week or so like going to bed and things like that I hope DavidGB?
We need you here too much grin

Danny

Thank you for the compliment.grin

The serious answer, though, is that most days I can’t think straight enough to think of answers to questions, and can’t type for mounting pain when I try. Hence why i posted lots every day from 2004-2007, and since then have hardly posted at all, or mostly even been able to read much to know what’s going on.

I’ve had an unusual day or two of feeling much better than normal, but it is declining rapidly again. i will likely disappear again sometime this evening, and then not come back for a week or several, with very little memory of any threads I left dangling, unfortunately. C’est la vie.

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