Ok. I get all the files downloaded and installed. Go to Poser 9 and load Genesis. Attempt to dial up some of the morphs and nothing happens. What did I do wrong?
Ok:
- Installed DS4.5.x Pro (gotta be careful, as there’s two versions of DS4.5 Pro to install in our account area).
- Reinstalled DSON Genesis Starter Essentials TRX just in case.
NOW the option is there. Thank you guys!
(I’ll be back with more questions when I read more of the tutorial… :D Please also consider this my request that dialog windows actually be shown with the options we should have in the tutorial, too!)
For anyone who updates their Poser installation to Poser SR3.1 -
When installing, on the screen that asks whether or not you want to Backup, Keep or Replace your Preferences, select to KEEP them. If you select anything else, you will need to remap your Genesis Started Essentials location directories.
I’m being blonde. Could I beg a copy of the “Save Figure/Prop Assets” dialog and the “Create Poser Companion Files” dialog, all correctly filled out? The wiki says to make sure each is correctly filled out but, honestly, I wouldn’t know “correct” if it bit me on the nose and there are no examples there. :(
I’m doing something wrong when it comes to the conversions, and just trying to figure out -what-.
I’m being blonde. Could I beg a copy of the “Save Figure/Prop Assets” dialog and the “Create Poser Companion Files” dialog, all correctly filled out? The wiki says to make sure each is correctly filled out but, honestly, I wouldn’t know “correct” if it bit me on the nose and there are no examples there. :(
I’m doing something wrong when it comes to the conversions, and just trying to figure out -what-.
It has to do with setting up the Metadata. Type is the one you need most for conversion. A dress for example would be “Typed” as:
Follower>Wardrobe>Dress
Clothing will generally follow this (replacing Dress with the appropriate item type, Footwear, Pants, Skirt, etc…)
Props are Props>.....
Materials are Presets>Materials…..
and so forth.
Step 4 on the document tells what should be in each line of the Conversion dialog. Depending on your set up and paths, that would vary from user to user.
That’s probably where I’m running into trouble, then. The only “type” I’m having available to me is “none” no matter which piece of clothing I try. I did install the Metadata for each, too.
That’s probably where I’m running into trouble, then. The only “type” I’m having available to me is “none” no matter which piece of clothing I try. I did install the Metadata for each, too.
I -knew- I hosed my installation somehow!!!
Silly question. Is the box checked next to the Type selection? If not, it will just say ‘none’ and be grayed out.
I just finished downloading and installing DSON about half an hour ago. So far I’m very impressed.
I’m using Poser Pro 2012 and I installed the Genesis content into it’s own folder, then added it as a new runtime. The loading is quick and smooth. Switching textures and UV’s from the Materials library so far seems to be working well - haven’t tried the child one yet though, but I’m assuming it uses K4 textures?
Credit where credit is due - thank you to Daz and SM for finally making this happen.
Any idea if GenX will updated to work with the poser version?
There’s no need for an update to GenX. The morphs created by GenX are loaded directly with Genesis when it is imported into Poser. To apply the DUF shaping presets generated by GenX to Genesis, I made a small script to load DSON files without Poser companion files. (The script can be downloaded here: DSON Loader.) However, the morph transfer itself will require DS, because GenX is a DS plugin.
I just looked at your script, good work. I would like to point out one thing however, the “loadCompanionDSONFile” call you are using will only work on files ending in .duf. The preset needs to be a 4.5 preset conforming to the published spec. Also for anyone using this, any assets that file references most be mapped correctly in Poser for it load correclty.
OK, this was a bit of a quick shot ... The DSON importer always looks for a file with the extension “DUF”. Usually, it is called directly with the file name (and extension) of the Python script. So I changed the script to temporarily switch the extension to DUF when selecting a DSF file (available for download from my site). Seems to work well also for DSF files in DS 4.0 format with some restrictions (e.g. materials are ignored for figures).
DSF files produced by DAZ Studio 4.0.x do not conform to the published DSON spec. As such, they will not be read correctly/entirely by the DSON Importer. You may get lucky with the portions of the file that are similar enough, but they are officially NOT supported.
I have a question about the Genesis child..I noticed that there are not any clothing items sold for it?? Does it use K4 clothing and character textures and morphs? Not familiar with Genesis so I dont have a clue..
Unfortunately not. I started hunting through the menus to try and find a way to start it on my own, too, but I’m coming up short. Ah… I found it on my Start menu. Yay! Started DAZ Content Manager Service, saw no change, restarted DS4.5… and still nothing there.
Have I achieved “most needy CS headache” status yet?
Edit: It does appear to be running in Task Manager, at least…