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Genesis Meets Poser - Introducing DSON Importer for Poser
Posted: 12 October 2012 01:40 PM   [ Ignore ]   [ # 466 ]
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Thankya!!  And… no-go on the layout update.  I’m currently downloading DS4.5.x Pro now, let’s hope that fixes it.

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Posted: 12 October 2012 01:48 PM   [ Ignore ]   [ # 467 ]
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Ok. I get all the files downloaded and installed. Go to Poser 9 and load Genesis. Attempt to dial up some of the morphs and nothing happens. What did I do wrong?

David

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Posted: 12 October 2012 01:52 PM   [ Ignore ]   [ # 468 ]
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Ok:
- Installed DS4.5.x Pro (gotta be careful, as there’s two versions of DS4.5 Pro to install in our account area).
- Reinstalled DSON Genesis Starter Essentials TRX just in case.

NOW the option is there.  Thank you guys!

(I’ll be back with more questions when I read more of the tutorial… :D Please also consider this my request that dialog windows actually be shown with the options we should have in the tutorial, too!)

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Posted: 12 October 2012 01:56 PM   [ Ignore ]   [ # 469 ]
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For anyone who updates their Poser installation to Poser SR3.1 -

When installing, on the screen that asks whether or not you want to Backup, Keep or Replace your Preferences, select to KEEP them.  If you select anything else, you will need to remap your Genesis Started Essentials location directories.

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Posted: 12 October 2012 02:06 PM   [ Ignore ]   [ # 470 ]
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It’s me again!!!!!!

I’m being blonde.  Could I beg a copy of the “Save Figure/Prop Assets” dialog and the “Create Poser Companion Files” dialog, all correctly filled out?  The wiki says to make sure each is correctly filled out but, honestly, I wouldn’t know “correct” if it bit me on the nose and there are no examples there.  :(

I’m doing something wrong when it comes to the conversions, and just trying to figure out -what-.

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Posted: 12 October 2012 02:12 PM   [ Ignore ]   [ # 471 ]
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Nightsong - 12 October 2012 02:06 PM

It’s me again!!!!!!

I’m being blonde.  Could I beg a copy of the “Save Figure/Prop Assets” dialog and the “Create Poser Companion Files” dialog, all correctly filled out?  The wiki says to make sure each is correctly filled out but, honestly, I wouldn’t know “correct” if it bit me on the nose and there are no examples there.  :(

I’m doing something wrong when it comes to the conversions, and just trying to figure out -what-.

It has to do with setting up the Metadata.  Type is the one you need most for conversion.  A dress for example would be “Typed” as:

Follower>Wardrobe>Dress

Clothing will generally follow this (replacing Dress with the appropriate item type, Footwear, Pants, Skirt, etc…)

Props are Props>.....

Materials are Presets>Materials…..

and so forth.  smile

Step 4 on the document tells what should be in each line of the Conversion dialog.  Depending on your set up and paths, that would vary from user to user.

Kat

 

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Posted: 12 October 2012 02:17 PM   [ Ignore ]   [ # 472 ]
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fixmypcmike - 12 October 2012 01:11 PM
Deecey - 12 October 2012 01:08 PM

I apologize if this has been asked already in the onslaught of posts (coming fast and furious) ...

What is the difference between the “regular” content file, and the “legacy” content file?  For example, I have two versions here:

12930_TrollforGenesis_1.6_trx.exe (125,463 KB)

12930_TrollforGenesisLegacy_1.6_trx.exe (125,282 KB)

The legacy version is for DS4.0, the regular one is for DS4.5 or Poser or Carrara 8.5

Thank ye much!

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Posted: 12 October 2012 02:19 PM   [ Ignore ]   [ # 473 ]
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That’s probably where I’m running into trouble, then.  The only “type” I’m having available to me is “none” no matter which piece of clothing I try.  I did install the Metadata for each, too. 

I -knew- I hosed my installation somehow!!!

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Posted: 12 October 2012 02:22 PM   [ Ignore ]   [ # 474 ]
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Nightsong - 12 October 2012 02:19 PM

That’s probably where I’m running into trouble, then.  The only “type” I’m having available to me is “none” no matter which piece of clothing I try.  I did install the Metadata for each, too. 

I -knew- I hosed my installation somehow!!!

Silly question.  Is the box checked next to the Type selection?  If not, it will just say ‘none’ and be grayed out.

Kat

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Posted: 12 October 2012 02:24 PM   [ Ignore ]   [ # 475 ]
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Yup.  That’s just the sort of mistake I’m always apt to make at first, so I’ve learned to triple-check myself. LOL!

http://screencast.com/t/ee4COgf22cmS

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Posted: 12 October 2012 02:29 PM   [ Ignore ]   [ # 476 ]
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I just finished downloading and installing DSON about half an hour ago.  So far I’m very impressed. 

I’m using Poser Pro 2012 and I installed the Genesis content into it’s own folder, then added it as a new runtime.  The loading is quick and smooth.  Switching textures and UV’s from the Materials library so far seems to be working well - haven’t tried the child one yet though, but I’m assuming it uses K4 textures?

Credit where credit is due - thank you to Daz and SM for finally making this happen.

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Posted: 12 October 2012 02:35 PM   [ Ignore ]   [ # 477 ]
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Dimension3D - 12 October 2012 01:07 PM
ketthrove - 12 October 2012 10:49 AM
Dimension3D - 12 October 2012 07:08 AM
FSMCDesigns - 11 October 2012 02:58 PM

Any idea if GenX will updated to work with the poser version?

There’s no need for an update to GenX. The morphs created by GenX are loaded directly with Genesis when it is imported into Poser. To apply the DUF shaping presets generated by GenX to Genesis, I made a small script to load DSON files without Poser companion files. (The script can be downloaded here: DSON Loader.) However, the morph transfer itself will require DS, because GenX is a DS plugin.

I just looked at your script, good work.  I would like to point out one thing however, the “loadCompanionDSONFile” call you are using will only work on files ending in .duf.  The preset needs to be a 4.5 preset conforming to the published spec.  Also for anyone using this, any assets that file references most be mapped correctly in Poser for it load correclty.

OK, this was a bit of a quick shot ... The DSON importer always looks for a file with the extension “DUF”. Usually, it is called directly with the file name (and extension) of the Python script. So I changed the script to temporarily switch the extension to DUF when selecting a DSF file (available for download from my site). Seems to work well also for DSF files in DS 4.0 format with some restrictions (e.g. materials are ignored for figures).

DSF files produced by DAZ Studio 4.0.x do not conform to the published DSON spec. As such, they will not be read correctly/entirely by the DSON Importer. You may get lucky with the portions of the file that are similar enough, but they are officially NOT supported.

-Rob

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- Documentation Center
- Install Manager
- DAZ Studio 4.x
- DSON Importer
- DSON File Format Specification

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Posted: 12 October 2012 02:37 PM   [ Ignore ]   [ # 478 ]
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Nightsong - 12 October 2012 02:24 PM

Yup.  That’s just the sort of mistake I’m always apt to make at first, so I’ve learned to triple-check myself. LOL!

http://screencast.com/t/ee4COgf22cmS

Make sure your Content Management Service is running.  Do you have any Content showing on your Smart Content Tab?

Kat

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Posted: 12 October 2012 02:41 PM   [ Ignore ]   [ # 479 ]
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I have a question about the Genesis child..I noticed that there are not any clothing items sold for it?? Does it use K4 clothing and character textures and morphs? Not familiar with Genesis so I dont have a clue..raspberry

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Posted: 12 October 2012 02:45 PM   [ Ignore ]   [ # 480 ]
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Unfortunately not.  I started hunting through the menus to try and find a way to start it on my own, too, but I’m coming up short.  Ah… I found it on my Start menu.  Yay! Started DAZ Content Manager Service, saw no change, restarted DS4.5… and still nothing there.

Have I achieved “most needy CS headache” status yet? raspberry

Edit:  It does appear to be running in Task Manager, at least…

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