Strange, I am using the FBX format to export to Unity, and it works fine. I am using 8.5 pro.
Even boned character animations work correctly (the only downside is the difference in axes between Unity and Carrara - Unity Y is up and Carrara Z is up).
Perhaps you can post an example of a Carrara file which doesn’t export correctly and I can figure out why.
It may be a scaling issue, I have worked out the correct scaling (i.e. you want a 1 metre cube to be 1 metre in unity). See below
Carrara – Use the right size
To get Carraras weird idea of what a metre is into unity you need to scale to 255%.
Remember in unity 1 unit = 1 Metre. Not so important for static meshes, but important for physics and characters to get scaling correct in Carrara, rather than adjusting scaling in Unity.
WHEN WORKING ON STATIC OBJECTS. Work in metres throughout. Then group all objects together and do an overall scale of 255%.
WHEN WORKING WITH BONED OBJECTS (CHARACTERS). Create mesh. Then scale up to 255% before adding bones.
Thanks for the reply. I found that I had something wrong with my model and the scene. since I posted this I have been having about 90% success with Import and Export of FBX. I think tips you provided above will bring it up to 100%..
The scaling up to 255% before adding bones, is this for mesh that import into Carrara or for mesh that I create in Corrara as well. This seems to explain some difficulty I have had. Some mesh that import and rigg work fine but every one and them I run into problems out side of Carrara.
Why does sometimes when you import if distorts the mesh in ball?