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Luxrender v1.1 is out
Posted: 10 October 2012 03:42 AM   [ Ignore ]
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Stumbled upon that yesterday

There are improvements in speed and some feature espescially for blender users but people using Reality should also have some benefit too

“Changes since v1.0:

  huge speed up with CPU rendering (measured from 10 to 40% improvement, mostly noticeable when using instances)
  new sky2 light using Hosek and Wilkie just released model
  render queue fixes when using network rendering
  fix haltspp when using SPPM
  new nsamples parameter to the distant light to match other lights and be adjustable with advanced light sampling schemes
  don’t add an extra extension when saving jpeg or tiff files
  fix light groups LDR saving
  use a new cache directory in the user temp directory for network rendering to prevent denied accesses when downloading files
  prevent out of bound interpolation with the mix material
  network rendering fixes
  fix area lights consisting of several 100000 faces
  updated luxrays to support more LuxRender features in core
  architectural glass fix in SLG
  render noise threshold halt condition in SLG
  various fixes and improvements

In LuxBlend25:

  update for new Blender tile rendering
  update for new Blender color management
  update for new LuxRender sky2
  various tweaks”

New build


here

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Posted: 10 October 2012 06:32 AM   [ Ignore ]   [ # 1 ]
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Awesome news, thanks!!

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