Particle Emitters filling glass
Any recommendations how to fill a glass using a particle emitter?
I tried using collide with object setting inside the emitter but that didn't seem to keep the metaballs of this particular emitter inside the container I'm trying to fill.
If this can't be done in Carrara (I know it can in After Effects), any suggested ways to fake the filling of a glass (or bucket or whatever)?
Thought about using a terrain shader and maybe animating the height/altitude parameter to gradually add the appropriate shader as if liquid were filling glass, maybe with particle emitter simulating splash at impact point in liquid and separate emitter to pour the liquid.