Actually Freelancer604, what you see in the images and what I continue to get is noise even with your advice. I’m not sure how your settings were different, but my copy of Daz studio can with that setting preset. So unfortunatly that doesn’t solve the problem for me. Could you perhaps show me a render (doesn’t have to be big) or this perfect noiseless settting?
I think I might be able to help you with this. The one thing that really helps get good renders with a high UE2 setiing is the Render settings. Your Render settings as posted are not close to what I would call HIGH or even Average for a UE2 render. Pixel Samples and Shadow Samples both come into play when using UE2 just like they do when using the DOF funtion on a camera. I see some settings that should help improve your renders once changed.
One that jumps out is Max RayTrace Depth it should never be above 1 or 2 unless rendering Reflections in glass or a mirror.
Pixel Samples (X),(Y) set to 8 are good but 12 or 16 samples per bit will clean up your renders even more. Just as it does in DOF.
Then your Shadow samples are very low at 8, at 12 Pixel Samples try a setting of 32 for Shadow Samples.
All this will Ramp render times way up but your finished renders will be much clearer.


