question about omnifreaker Shaders and skin in Daz studio
I'm trying to understand what is the right way to apply the omnifreaker shades to the surfaces tab in daz
I was reading in the wiki that : UberSurface is an upgrade of the HumanSurface shader and has all of the same controls with the addition of layered anisotropic specular and diffuse roughness.
so my question is what do I apply to the skin surfaces tab the HumanSurface shader or the UberSurface? assuming i'm using v4,2
how are they different from each other ?
I also saw there is an upgrade to the UberSurface , UberSurface2 is that worth getting ?
until now I was trying to work with the pwSurface 2 in daz 4.5 but each time I choose the skin and apply the pwSurface I noticed some parts of the skin will get the pwSurface 2 while other will get the Omhuman Shader , I think it's some kind of a bug with the program
hope some one can help me with my questions , thank you .