thanks for all the help everyone and sorry for been such a pain
looks like I was right ...I think it’s very important other people will know this also before they run into the pain I was having all this months until I saw this answers in the forum about the CMS
I think is should say in the tittle of the Sticky: Housekeeping and Maintenance for DS4—->>>> VERY IMPORTANT WHAT YOU NEED TO DO BEFORE UNINSTALLING DAZ
anyhow finally I can play with my dollies
what you said did worked I lowered the max trace to 0 and it worked, but the result well just looks not good compering to what i was able to render a few months ago
Max Ray Trace Depth will have not effect on the quality of the render…it is a myth that is floating about. Max Ray Trace Depth is there for Reflections, Refraction and Indirect and Global Illumination. So if your surface dosen’t have any raytracing effects and you are using normal lighting then 0 will do all day long. This is even true when using Ray Traced Shadows, 0 will do,
Your Quality settings Are Pixel Samples x and y, Shadow samples and Shading Rate. Try a Shading rate of 0.20 or better 0.10
thanks for all the help everyone and sorry for been such a pain
looks like I was right ...I think it’s very important other people will know this also before they run into the pain I was having all this months until I saw this answers in the forum about the CMS
I think is should say in the tittle of the Sticky: Housekeeping and Maintenance for DS4—->>>> VERY IMPORTANT WHAT YOU NEED TO DO BEFORE UNINSTALLING DAZ
anyhow finally I can play with my dollies
Yes it does depend how old the CMS you have is but yes I found uninstalling CMS, plug-ins and Daz Studio first before reinstalling the new one to be the better option IMHO. I have only started the habit after 2 or 3 updates ago.
what you said did worked I lowered the max trace to 0 and it worked, but the result well just looks not good compering to what i was able to render a few months ago
Max Ray Trace Depth will have not effect on the quality of the render…it is a myth that is floating about. Max Ray Trace Depth is there for Reflections, Refraction and Indirect and Global Illumination. So if your surface dosen’t have any raytracing effects and you are using normal lighting then 0 will do all day long. This is even true when using Ray Traced Shadows, 0 will do,
Your Quality settings Are Pixel Samples x and y, Shadow samples and Shading Rate. Try a Shading rate of 0.20 or better 0.10
thank you Szark . btw I love your renders they are amazing !
I also learned some stuff from reading many posts of you here and in the Dreamlight forum too
keep up the amazing work and help you bring to the society of daz 3d
thanks for all the help everyone and sorry for been such a pain
looks like I was right ...I think it’s very important other people will know this also before they run into the pain I was having all this months until I saw this answers in the forum about the CMS
I think is should say in the tittle of the Sticky: Housekeeping and Maintenance for DS4—->>>> VERY IMPORTANT WHAT YOU NEED TO DO BEFORE UNINSTALLING DAZ
anyhow finally I can play with my dollies
RedHeadLilith thank you. I am glad you are learning something from my ramblings.
oh bad engrish where? You are doing great…it’s my only language and I still cannot use it right.
thank you !
Szark I have a question I saw that the Dreamligt new store is offering all kind of discounts on her products
as a new user of Daz 3d what is the first package would you recommend to get ?
if you are a new to this 3d world where do you think is the best to start ?
Dreamlight run by Val Cameron (otherwise known as Walle). Yes HE is always running discounts.
Ok for some time when people ask me this question I have always answer “I won’t recommend anything as we all have different tastes and ways of learning”. Plus I don’t want anyone coming back at me saying you recommended this and it is crap.
All I will say if you have the spare cash go for Light Master first. If you are a Dreamlight normal member like me take advantage and download every single vid and e-book on a portable Hard Drive or DVD. There is a wealth of information in the library, gold in fact IMHO. The thing is with DL you aren’t so much learning about Daz Studio but CGI in general. You then apply the information to Daz Studio. Yes most tuts are based around DS3 but the info is still current and can be translated in to DS4.5. Hope that helps
1. UberEnvironment2 and UberSurfuce both use raytrace effects, by default, so it comes into play.
2. Last night, I was rendering shots for a fishbowl I made and upping from 3 to 5 had the impact of adding about 10 mins to the render time.
3. If you do need it and it isn’t high enough, odd things happen. Like strange ‘blobs’ in the fishbowl…basically from the traces being ‘cut off too soon’. Also jumping from 0.1 back to 0.5 for shading rate decreased the time by about the same 10 mins upping the trace depth raised it, without too noticeably impacting the final render…but it was a simple scene with two lights and not a lot of complex textures.
1. UberEnvironment2 and UberSurfuce both use raytrace effects, by default, so it comes into play.
As far as I know UberEnvironment2 only uses Ray Tracing for shadows and I think AO as default. The only time it needs Max Ray Trace Depth increased from 0 is when your are using IDL or GI or the surfaces have raytraced effects like reflection, refraction etc. Ray Traced Shadows are not depenent on Max Ray Tarce Depth.
UberSurface/2 can be used in conjunction with Max Ray Trace Depth of 0 if certain channels are turned off, mainly Reflection, refraction, SSS etc. But why would we using Uber Surface without these channels so yes I agree that Max Ray Trace Depth has to be considered.
Dreamlight run by Val Cameron (otherwise known as Walle). Yes HE is always running discounts.
Ok for some time when people ask me this question I have always answer “I won’t recommend anything as we all have different tastes and ways of learning”. Plus I don’t want anyone coming back at me saying you recommended this and it is crap.
All I will say if you have the spare cash go for Light Master first. If you are a Dreamlight normal member like me take advantage and download every single vid and e-book on a portable Hard Drive or DVD. There is a wealth of information in the library, gold in fact IMHO. The thing is with DL you aren’t so much learning about Daz Studio but CGI in general. You then apply the information to Daz Studio. Yes most tuts are based around DS3 but the info is still current and can be translated in to DS4.5. Hope that helps
thank you for answering my question , actually I did got the Dreamlight master light pack - wanted to be sure it was the right choice
I saw some of the videos and I still need to watch them again -also download all they have to offer , the Ebooks about skin is the one I used the most lately with PWserf
the thing is I was trying at first using it on Genesis and it gave me some different result , less good than the results I got when applying shader to Victoria 4.2
1. UberEnvironment2 and UberSurfuce both use raytrace effects, by default, so it comes into play.
As far as I know UberEnvironment2 only uses Ray Tracing for shadows and I think AO as default. The only time it needs Max Ray Trace Depth increased from 0 is when your are using IDL or GI or the surfaces have raytraced effects like reflection, refraction etc. Ray Traced Shadows are not depenent on Max Ray Tarce Depth.
UberSurface/2 can be used in conjunction with Max Ray Trace Depth of 0 if certain channels are turned off, mainly Reflection, refraction, SSS etc. But why would we using Uber Surface without these channels so yes I agree that Max Ray Trace Depth has to be considered.
But…they are both on, by default…and if MRTD is set to 0, then you may not get the expected results…a starting point of 2 should be fine and 4 should be high enough for most cases.
I think UE2 uses raytracing for everything except AO (No Raytracing). Or at least that’s my impression from the docs…
I did take it up to 8, just to see if my fishbowl benefited from it…but when it was going on 20 mins and the spot render was only half done, I decided that maybe it didn’t need to be THAT high…
I used Genesis and not V4.2 instead of applying her Uber 1 I applied her the uber HumenSurface - I didn’t change anything in the settings of the the skin surface besides the shader I applied to her skin then I used the UE2 light with the settings in the picture and 3 more fill lights , I also changed the Render settings to the ones showing in the picture ,
the total render time took only 3 minutes.
the result I think is nice , the moment I tried to change the UE2 settings to IDL with Soft Shadows or higher without changing anything else than the render time start to grow
1. UberEnvironment2 and UberSurfuce both use raytrace effects, by default, so it comes into play.
As far as I know UberEnvironment2 only uses Ray Tracing for shadows and I think AO as default. The only time it needs Max Ray Trace Depth increased from 0 is when your are using IDL or GI or the surfaces have raytraced effects like reflection, refraction etc. Ray Traced Shadows are not depenent on Max Ray Tarce Depth.
UberSurface/2 can be used in conjunction with Max Ray Trace Depth of 0 if certain channels are turned off, mainly Reflection, refraction, SSS etc. But why would we using Uber Surface without these channels so yes I agree that Max Ray Trace Depth has to be considered.
But…they are both on, by default…and if MRTD is set to 0, then you may not get the expected results…a starting point of 2 should be fine and 4 should be high enough for most cases.
I think UE2 uses raytracing for everything except AO (No Raytracing). Or at least that’s my impression from the docs…
I did take it up to 8, just to see if my fishbowl benefited from it…but when it was going on 20 mins and the spot render was only half done, I decided that maybe it didn’t need to be THAT high…
You could be right about UE2 but I see no change from 0 to 1 whne using Occulssion with soft shadows. I will go away and confirm all this for us.
even that the result is nice can some one guide me what from the human surface shader skin setting do I need to change If I want her skin to look more white and real without increasing the render time dramatically ?