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Low-lying, cotton-candy-like fog in Daz Studio 4.5. Is it possible?
Posted: 09 October 2012 08:00 AM   [ Ignore ]   [ # 16 ]
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Let me see if I can whip something up quick.

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Posted: 09 October 2012 08:18 AM   [ Ignore ]   [ # 17 ]
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Here is a real quick and dirty render using it. I used three of the six different planes and just moved them around. Not sure if this is the effect you are looking for, but it might work.

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fog_test.jpg
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Posted: 09 October 2012 08:23 AM   [ Ignore ]   [ # 18 ]
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I was wanting thicker but Heck, for free? Can’t beat that price! SOLD!

Thanks for the tip!

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TUTORIAL - Creating a Genesis Full Body Morph for DAZ Studio Pro 4 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 09 October 2012 08:28 AM   [ Ignore ]   [ # 19 ]
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If you use multiple instances of the plane it should look thicker. Glad I could help.

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Posted: 09 October 2012 08:39 AM   [ Ignore ]   [ # 20 ]
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Here’s a quick update with more planes added to make the fog look thicker. Also added some between the hills.

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fog_test_2.jpg
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Posted: 09 October 2012 08:43 AM   [ Ignore ]   [ # 21 ]
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Two experimental renderings I did many months ago, showing the absence and presence of low-lying fog.

I used DAZ Studio 4, but I don’t see what major difference there might be when using 4.5.

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AvengerSquad01a.jpgAvengerSquad01.jpg
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Posted: 09 October 2012 11:47 AM   [ Ignore ]   [ # 22 ]
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Here are a couple of more options…

The first is a shot of what UberVolume is capable of…

It’s a simple cube with UV-cloud applied.  The cube was scaled along the Y-axis to knee height, otherwise it isn’t ‘ground’ fog…

The second is my attempt at building a simple fog shader in ShaderMixer…

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fog2.pngfog.png
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It just means it’s expensive.

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