Let me see if I can whip something up quick.
Here is a real quick and dirty render using it. I used three of the six different planes and just moved them around. Not sure if this is the effect you are looking for, but it might work.
I was wanting thicker but Heck, for free? Can’t beat that price! SOLD!
Thanks for the tip!
<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)
If you use multiple instances of the plane it should look thicker. Glad I could help.
Here’s a quick update with more planes added to make the fog look thicker. Also added some between the hills.
Two experimental renderings I did many months ago, showing the absence and presence of low-lying fog.
I used DAZ Studio 4, but I don’t see what major difference there might be when using 4.5.
When we see people being shot, roasted, crushed, beheaded etc on the big screen, we consider it standard entertainment fare. But when we see child porn on the big screen, we immediately call the authorities.
Here are a couple of more options…
The first is a shot of what UberVolume is capable of…
It’s a simple cube with UV-cloud applied. The cube was scaled along the Y-axis to knee height, otherwise it isn’t ‘ground’ fog…
The second is my attempt at building a simple fog shader in ShaderMixer…
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My ShareCG gallery.
Just because something costs a lot, doesn’t mean it’s the best…
It just means it’s expensive.