Let me see if I can whip something up quick.
Here is a real quick and dirty render using it. I used three of the six different planes and just moved them around. Not sure if this is the effect you are looking for, but it might work.
I was wanting thicker but Heck, for free? Can’t beat that price! SOLD!
Thanks for the tip!
<End of transmission from Oz>
TUTORIAL - Creating a Genesis Full Body Morph for DAZ Studio Pro 4 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)
If you use multiple instances of the plane it should look thicker. Glad I could help.
Here’s a quick update with more planes added to make the fog look thicker. Also added some between the hills.
Two experimental renderings I did many months ago, showing the absence and presence of low-lying fog.
I used DAZ Studio 4, but I don’t see what major difference there might be when using 4.5.
Here are a couple of more options…
The first is a shot of what UberVolume is capable of…
It’s a simple cube with UV-cloud applied. The cube was scaled along the Y-axis to knee height, otherwise it isn’t ‘ground’ fog…
The second is my attempt at building a simple fog shader in ShaderMixer…
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Just because something costs a lot, doesn’t mean it’s the best…
It just means it’s expensive.
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