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Low-lying, cotton-candy-like fog in Daz Studio 4.5. Is it possible?
Posted: 08 October 2012 09:43 PM   [ Ignore ]
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I need some low-lying, cotton-candy-like fog for a render in Daz Studio 4.5. Is it possible and, if so, how?

I was hoping to avoid post and doing it in render.

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Posted: 08 October 2012 09:58 PM   [ Ignore ]   [ # 1 ]
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Have you tried this tool from Nerd3D : http://www.daz3d.com/shop/fog-tool-deluxe-iii/
It may give you what you need or at least be a starting point smile Hope that helps,

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Posted: 08 October 2012 10:00 PM   [ Ignore ]   [ # 2 ]
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Are you sure that it works in 4.5, though? Or can someone confirm it does?

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Posted: 08 October 2012 10:06 PM   [ Ignore ]   [ # 3 ]
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Gimme a few minutes and I’ll take a look for you - I may need to reinstall it though, but I will be back soon with an answer smile

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Posted: 08 October 2012 10:06 PM   [ Ignore ]   [ # 4 ]
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No idea if that works. Hope it does. An alternate would be pwEffect and creating a primiive plane with a wavey displacement map then playing around witth the effects until you get the look you want. I did once in a render a long time ago.

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Posted: 08 October 2012 10:07 PM   [ Ignore ]   [ # 5 ]
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*Crosses fingers, hopes it works* smile

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Posted: 08 October 2012 10:37 PM   [ Ignore ]   [ # 6 ]
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Ok - it seems to work in DS4.5 just fine - there are many options to adjust the planes & the levels of fog (so many options) - this is a very quick & not very good render that I threw together to show the tool in DS4.5 smile With adjustments you could probably get the look you are after smile hope that helps smile

*The Gorilla is between several vertical planes - that is why the effect looks a little odd - with adjustments that cut through effect could be reduced, but I wanted to get an answer to you fast smile

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Posted: 08 October 2012 11:31 PM   [ Ignore ]   [ # 7 ]
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YAY! Thank you. smile

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Posted: 09 October 2012 01:32 AM   [ Ignore ]   [ # 8 ]
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Thanks for the quick response!

I appreciate it!

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Posted: 09 October 2012 05:37 AM   [ Ignore ]   [ # 9 ]
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You already have a “tool” installed for this, it’s called UberVolume and you’ll find it under shader presets, just create a primitive to cover the area you want the fog to be in and apply the base shader or one of the presets to it, do a spot render and tweek the settings till your happy.

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Posted: 09 October 2012 06:17 AM   [ Ignore ]   [ # 10 ]
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Another example with the Fog Tool, I recently checked this out in 4.5 and it needed the settings tweaked in the surfaces tab, but nothing particularly complex:

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A_Good_Man_in_A_Fight_New.jpg
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Posted: 09 October 2012 06:52 AM   [ Ignore ]   [ # 11 ]
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Forgot pic, DWG?

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Posted: 09 October 2012 07:15 AM   [ Ignore ]   [ # 12 ]
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No, picked the thumbnail by mistake - fixed now!

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Posted: 09 October 2012 07:20 AM   [ Ignore ]   [ # 13 ]
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Cool… Thanks for the post, DWG! smile

I was hoping in what I was doing, though, to have a little texture to the fog. A bit of swirling mists type thing. Any suggestions?

An example:

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Swirling_fog.jpg
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Posted: 09 October 2012 07:44 AM   [ Ignore ]   [ # 14 ]
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You could try this item @ RDNA

http://www.runtimedna.com/RDNA-Atmospherics-Fog-Vol-1.html

best of all, it’s free (just need to register). It is just planes that you can move around. I’m getting ready to use it in a render I’m currently working on.

Hope this is helpful smile

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Posted: 09 October 2012 07:54 AM   [ Ignore ]   [ # 15 ]
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Do you have a render of it to show off?

I would love to see it in action.

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TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
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