High Heel Platform Sandals for Aiko3 and a Walk Posamation

mCasualmCasual Posts: 3,101
edited June 2012 in Freebies

----> download page will be: https://sites.google.com/site/mcasualsdazscripts2/mcjaiko3sandals

it's a prop, 3 included morphs to handle small rotations of the feet

each shoe is only 1800 polygons

they are tailored for fast renders using blender-cycles/luxrender, octane, etc ...

look down there, the included pose-animation walk which took a great number of hours to build


note about the walk: Aiko never puts weight on the heels, at 10 FPS we don't notice this,
but at 30fps we do and it gives the impression of some slippage. i'll possibly post a second
version of the walk , so it's worth returning to my google site, say, a week from now.

i may even throw in a dance

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History
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
June 1st 6:59pm, added a poser version of the walk since the
old version loses the root node animation when imported by Poser 7
May 31 Fixed the walk animation which had an error at frame 30
May 30 Release
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walkinnn.gif
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rotateme.gif
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bend.gif
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shopo.jpg
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shououo.jpg
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Post edited by mCasual on

Comments

  • KeryaKerya Posts: 7,237
    edited December 1969

    Casual said:
    i just have to add a morph and package the shoes with a walk and it will be free !

    it's a prop, 2 included morphs to handle small rotations of the feet

    each shoe is only 1800 polygons

    they are tailored for fast renders using blender-cycles/luxrender, octane, etc ...

    Well - she does have a good sense of equilibrium! ;-)
    Honestly - they are looking good!

  • mCasualmCasual Posts: 3,101
    edited May 2012

    oops mis-posted

    lololo.gif
    320 x 180 - 464K
    Post edited by mCasual on
  • DorseylandDorseyland Posts: 710
    edited December 1969

    Great stuff. Thanks again, Pete!

  • WitchStormWitchStorm Posts: 142
    edited December 1969

    Thank you!

  • Alisa Uh-LisaAlisa Uh-Lisa Posts: 1,248
    edited December 1969

    Thanks!!

  • VilianVilian Posts: 114
    edited December 1969

    A3 stuff is sooo welcomed! Thank you very very much!

  • robkelkrobkelk Posts: 3,190
    edited December 1969

    Thank you!

    I've added a link to these to the Aiko 3 Free Resources list.

  • MattymanxMattymanx Posts: 3,479
    edited December 1969

    Thank you Casual!!!


    I love A3! :D

  • mCasualmCasual Posts: 3,101
    edited December 1969

    Update - News - Update - News - Update - News - Update - News - Update - News -


    History
    May 31, 2012 9:19 AM fixed the walk animation which had an error at frame 30

  • Alisa Uh-LisaAlisa Uh-Lisa Posts: 1,248
    edited December 1969

    Thanks for the update :)

  • jeeperzjeeperz Posts: 1,077
    edited December 1969

    these are so cute, I want a pair for my feet!!!

  • Tramp GraphicsTramp Graphics Posts: 1,758
    edited December 1969

    I like the walking animation, though I do have one suggestion. As it stands, the animation always has her placing her fright foot down on a light pink square, even when she's moving to the dark pink one. The square changes color. It would be better if you extended the sequence through a full walk from light pink to dark pink to light pink so that when the sequence is looped, it is a smooth, continuous loop showing her step from light a light pink square to a dark pink square, then to another light pink one, and so on.

  • mCasualmCasual Posts: 3,101
    edited December 1969

    I like the walking animation, though I do have one suggestion. As it stands, the animation always has her placing her fright foot down on a light pink square, even when she's moving to the dark pink one. The square changes color. It would be better if you extended the sequence through a full walk from light pink to dark pink to light pink so that when the sequence is looped, it is a smooth, continuous loop showing her step from light a light pink square to a dark pink square, then to another light pink one, and so on.

    i didn't take the time to do it ( but but i had remorses i swear ) ( though brief )

    it's indeed possible to get a perfect loop, because her speed is constant

    the floor would need to be the distance she covers in 300 frames , something around 6.5 meters and each square could be 1/10th of that distance

  • mCasualmCasual Posts: 3,101
    edited June 2012

    oops mis-posted

    Post edited by mCasual on
  • mCasualmCasual Posts: 3,101
    edited December 1969

    News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    History
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    June 1st 7 pm, added a poser version of the walk since the
    old version loses the root node animation when imported by Poser 7

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