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How do I save something as an Actor? I need help saving a Geo-grafted figure.
Posted: 10 October 2012 09:16 AM   [ Ignore ]   [ # 16 ]
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sure

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Posted: 10 October 2012 03:41 PM   [ Ignore ]   [ # 17 ]
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Great, when you say “extract” , what do you mean?

What program are you using to do so?

How do you prepare Genesis to do a Geo-Grafted area?

What special considerations must you have when creating a geo-grafted area?

Thanks for all your help!

smile

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TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 10 October 2012 04:17 PM   [ Ignore ]   [ # 18 ]
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RKane_1 - 10 October 2012 03:41 PM

Great, when you say “extract” , what do you mean?

What program are you using to do so?

How do you prepare Genesis to do a Geo-Grafted area?

What special considerations must you have when creating a geo-grafted area?

Thanks for all your help!

smile

Extract :  I mean take the polygons directly off of the genesis figure

Can use any modelling program. I use wings3d and hexagon

Dont really have to prepare genesis

The special consideration would be to make sure the polys you extract from genesis do not move or change at all….you build off them without messing them at all. If they shift, it wont graft. SO always make sure you select enough polys to give you room to build without messing them up.

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Posted: 10 October 2012 04:26 PM   [ Ignore ]   [ # 19 ]
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Okay, I can GoZ Genesis into ZBrush, select a number of polygons and then… delete them?

Or do I need to save them out to modify with the modeller?

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TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 10 October 2012 04:47 PM   [ Ignore ]   [ # 20 ]
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I’m no modeler but I have read many threads on this. You send the Base Genesis to your modeler, select the area of polys you will add your model to as said use extra polys around the area, you will need those so you can do texture blending and they need to match back to the Base Genesis. Cut those polys from the Genesis mesh and do your modeling from this cut part of the mesh. If you move any of the cut part of the polys it will not Geo-Graft back to the Genesis mesh when finished.

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Posted: 10 October 2012 04:54 PM   [ Ignore ]   [ # 21 ]
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Okay, so I GoZ Genesis into ZBrush, select a number of polygons as my base for modification..

and then I isolate the polygons I will be using and delete the Genesis figure from around it.

I do my modelling BUT I make sure not to affect ANY of the vertices at the edge nor their count.

I take it for best result I need to make sure the facets are all four sided, right?

Once I model the item, how do I reattach it to Genesis?

Is my line of thinking here correct?

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TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 10 October 2012 05:00 PM   [ Ignore ]   [ # 22 ]
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I think you are dead on, there was a large thread in the old forums about Geo-Grafting. If your search fu is good and you know how to get images to show I’m sure it would help you do what you want.

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Posted: 10 October 2012 05:45 PM   [ Ignore ]   [ # 23 ]
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I was enjoying this thread where I could ask and get info readily back. I was hoping to crowd-surf for more info to my direct questions but I have looked that thread up. Unfortunately it takes search fu to even read the darn thing what with looking up pics and what.

I like this method better. Let’s all build a new Geo-grafting thread together. *smile* I will help.

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TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 10 October 2012 07:59 PM   [ Ignore ]   [ # 24 ]
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Okay, a lot of the basic concepts we have reviewed are there in the post by Hiro Protagonist found HERE in the old forum such as:


“It is important point to note in creating your mesh. The graft item will “replace” the relevant part of the Genesis figure, and the perimeter (the edge loop of faces) of the item must have faces that match those on Genesis fairly exactly. Therefore, as I understand it, the only practical way for most of us to begin is by utilizing a portion of the the Genesis mesh itself and keeping its perimeter loop of faces intact—working inside them to create your modifications.”

it also goes on to say:

“When you import your freshly made item into DAZ, of course, it will only be a ‘prop’. The first step after loading it is to convert it to a figure, as the graft must be a figure to work. For this I am using the Transfer Utility (found under the options of the Scene tab under Assets). ... “

Okay, so we have modelled it in ZBrush (in tis hypothetical situation) Now I am sitting with my new item freshly modelled and making sure I did not change a single vertices on the edge of the originally removed section of the mesh. I import into ZBrush and here I have a prop with no figure present…

Am I correct so far?

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TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 13 January 2013 05:27 PM   [ Ignore ]   [ # 25 ]
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Have you tried using the FBX export and then import the file back in? I noticed that when I export a Geo-grafted figure out to Maya the Geo-grafted items become part of the figure mesh. But I have had very mixed results with importing FBX file into Daz3D so I do not know if it will work.

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