Okay, a lot of the basic concepts we have reviewed are there in the post by Hiro Protagonist found HERE in the old forum such as:
“It is important point to note in creating your mesh. The graft item will “replace” the relevant part of the Genesis figure, and the perimeter (the edge loop of faces) of the item must have faces that match those on Genesis fairly exactly. Therefore, as I understand it, the only practical way for most of us to begin is by utilizing a portion of the the Genesis mesh itself and keeping its perimeter loop of faces intact—working inside them to create your modifications.”
it also goes on to say:
“When you import your freshly made item into DAZ, of course, it will only be a ‘prop’. The first step after loading it is to convert it to a figure, as the graft must be a figure to work. For this I am using the Transfer Utility (found under the options of the Scene tab under Assets). ... “
Okay, so we have modelled it in ZBrush (in tis hypothetical situation) Now I am sitting with my new item freshly modelled and making sure I did not change a single vertices on the edge of the originally removed section of the mesh. I import into ZBrush and here I have a prop with no figure present…
Am I correct so far?