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Tattoo Question
Posted: 08 October 2012 01:44 PM   [ Ignore ]
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I am running into an issue with characters taking over 12 hours optimize and render for some. The one’s I am seeing this with are the characters that have a second layer on them containing tattoos I’m pretty sure it’s the tattoo that is causing the issue but even after I remove them the render takes the same amount of time I have to delete the scene and start from scratch. Anyone know a good way to add tattoos to an image in 4.5 without having to use Photoshop or something else after?

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Posted: 08 October 2012 03:25 PM   [ Ignore ]   [ # 1 ]
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You can add it to a skin texture map in Photoshop first before renfering.

This is from the old site http://forumarchive.daz3d.com/viewtopic.php?t=113201&highlight;= and will need this info (taken from http://www.daz3d.com/forums/viewthread/306/ )

adamr001 - 24 May 2012 08:19 AM

These links will still point to the old site even though images are not (yet) viewable there.  If you need to view a specific image (and you likely will) you’ll need to change the

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and then past that new URL in a new window/tab of your browser (obviously substituting the appropriate image name).

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Posted: 09 October 2012 08:00 AM   [ Ignore ]   [ # 2 ]
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My point behind this question is how to do it with out using programs like Photoshop I don’t want to spend that kind of cash.

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Posted: 09 October 2012 08:40 AM   [ Ignore ]   [ # 3 ]
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GIMP (from gimp.org) has many of the functions of Photoshop and is free.

I use it often along with DecalMaster (not free) to add tattoos to character textures.

However, if your renders are taking 12 hours you may have some other serious problems.

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Posted: 09 October 2012 09:19 AM   [ Ignore ]   [ # 4 ]
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Sorry yes I should have said Photoshop, GIMP or any other image manipulation software out there, my bad.

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Posted: 09 October 2012 11:03 AM   [ Ignore ]   [ # 5 ]
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For DS, I find that modifying copy of texture is easiest.  For this render, I just picked some tattoo flashes and applied them to a layered texture file.  Since tatts were on white background, I use multiply option to drop out background.  When satisfied, just save out new texture and apply to Genesis figure.  This one rendered in less than 3 minutes

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Posted: 09 October 2012 11:39 AM   [ Ignore ]   [ # 6 ]
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A couple of quick questions…what image format are the tats in?

How are they being applied (LIE or US2 or some other way)?

Shadow type?

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Posted: 09 October 2012 12:06 PM   [ Ignore ]   [ # 7 ]
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Szark - 08 October 2012 03:25 PM

You can add it to a skin texture map in Photoshop first before renfering.

This is from the old site http://forumarchive.daz3d.com/viewtopic.php?t=113201&highlight;= and will need this info (taken from http://www.daz3d.com/forums/viewthread/306/ )


Thanks for the links - much appreciated smile

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Posted: 09 October 2012 12:17 PM   [ Ignore ]   [ # 8 ]
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bartman23 - 09 October 2012 12:06 PM
Szark - 08 October 2012 03:25 PM

You can add it to a skin texture map in Photoshop first before renfering.

This is from the old site http://forumarchive.daz3d.com/viewtopic.php?t=113201&highlight;= and will need this info (taken from http://www.daz3d.com/forums/viewthread/306/ )


Thanks for the links - much appreciated smile

my pleasure. I have a load full of links, some useless info and some gems. smile

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