OK - i’ve spent a day trying to model a stone with primitives.
I’ve had crashes trying to add tessalations and crashes trying to add points - getting fed up with crashes….
However… I’ve created an illustration below.
I’m trying to model the stone with the arrow pointint go it…
The cube is OK but too sharp.
I added smoothing - level 1 but the edges are too round and I cannot straighten them out to make the suface more rugged. highlighted by the red marks.
I tried another primitive but when I add tessalations to it to divide it up the program crashes.
So please someone can you explain how I can model a stone likt the real thing.