last night, my doggie went to run up the 3 steps of our stoop, his legs collapsed under him and i had to haul him up. he seemed okay later, moving slower. it was a major shock, i guess age is catching up with us. we had a major mush-fest last night. i really wanted to stay home with him today.
last night, my doggie went to run up the 3 steps of our stoop, his legs collapsed under him and i had to haul him up. he seemed okay later, moving slower. it was a major shock, i guess age is catching up with us. we had a major mush-fest last night. i really wanted to stay home with him today.
On the subject of animal sadness, a friend’s foster father just ran over his grey kitten this morning while backing out of the driveway, then sent him a text message telling him to “Hurry up and clean up the dead cat in the driveway”.
.
>_>
(Oh also site is telling me to log in with the “Broken and evil Log-In page that doesn’t actually work”)
i like using AO on my pp12 lights. does that make me a bad person?
That totally depends,,,
As our universe, and everything that we do, is an interactive process, it’s hard to judge cause we don’t yet know all the consequences, soooo, if our universe has a happy end, it was alright, if not,,,, we will call on you for satisfaction reminding you of you’re karmic responsibility…..
- Got Sculpey all over last night
- Need wire cutters for armature wire, ruined a pair of scissors
- Tentacles without wire are REAL limp
- Need a Barbie doll to be tentacle molested, going to be hard to explain buying a Barbie doll
- Need tripod for camera, handheld shots of static subjects kind of sucks
- Chilly out last night, had to dig out the heater and fire it up
- Hard to get smooth joins in Sculpey with just my fingers
- Going to need paint, someday, sigh
- Need N gauge houses, trees, etc. for monsters to attack
- Back still hurts, still on heating pad at office
- Thinking it’s easier to make scenes in Poser/Daz than real life
- Sculpey in quantity is EXPENSIVE
- Barbie dolls are EXPENSIVE, and the CLOTHES OMG make Vickys stuff seem cheap
At least sculpey won’t melt under lights like plasticine does, oh the horror of melted figurines
last night, my doggie went to run up the 3 steps of our stoop, his legs collapsed under him and i had to haul him up. he seemed okay later, moving slower. it was a major shock, i guess age is catching up with us. we had a major mush-fest last night. i really wanted to stay home with him today.
On the subject of animal sadness, a friend’s foster father just ran over his grey kitten this morning while backing out of the driveway, then sent him a text message telling him to “Hurry up and clean up the dead cat in the driveway”.
.
>_>
(Oh also site is telling me to log in with the “Broken and evil Log-In page that doesn’t actually work”)
Complaint #1: Burned out… must take some time to just let my brain reboot and clear all the caches.
Complaint #2: Brain Cache mode, This should work but it does not, try it again, it still does not work, should work, try again….
Complaint #3: The DS4.5P interface is so FUBAR! Why the heck could they not leave all the menu’s/Options in the same place?
Complaint #4: When bad things happen to good people and I just can not do anything to help.
None Complaint #1: The RRRR Contest has moved to the Commons, more Users=Much more fun. H,E, double toothpicks YES!!
None Complaint #2: Except for brain freeze I feel pretty darn good today. Even the Temp went up a bit which helped much.
None Complaint #3: Happy to see Woolyloach back and up to his normal griping about the stuff he loves to gripe about.
Mmm how do you adjust the specular intensity and spread (Area it covers) in DAZ Studio? Someone was asking about that on DA D:
Directly per surface or surfaces using the surface parameter settings that affect specularity or indirectly using shadowing
Well it seems to be his first time using D|S so I’m not fully sure he’d know what settings/tabs you’re talking about XD
On the Surface tab. Specular strength for the overall intensity. Glossiness: high glossiness causes small, sharp highlights, low glossiness causes large, diffuse highlights.