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Why Is My Pie Crust Still Frozen Complaint Thread
Posted: 08 October 2012 11:41 PM   [ Ignore ]   [ # 136 ]
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..so close but the thread slowed to crawl, it was getting late, and I was seriously nodding off at the keyboard


...too late and too tired to Kvetchup tonight so heading off to crawl under my Sandy Bridge for a good night’s sleep.


At least had a decent Monday for a change.


...the Missed the Bus With a Bunch of Clowns on Board That Didn’t Show Up After It Ran Over My Homework Before it Was Deemed a Lie And Then Thrown Under The Bus Complaint Thread

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Posted: 09 October 2012 01:17 AM   [ Ignore ]   [ # 137 ]
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ps1borg - 08 October 2012 09:28 PM
Spyro - 08 October 2012 06:11 PM

I have a problem.

The 2nd spear (The Right), the bent one, which I UV mapped successfully has a issue in DAZ with its smoothing. Its gone all spastic on me and I not sure how to fix it. (NOTE. There is NO smoothing applied to the original model in 3ds Max, this is ALL Daz error)

Are the ridges geometry or displacement of some kind?  Better to use bump/normal/displacement maps for detail you can get finer control for less effort. (looks like a slight self-shadow artifact on that which may indicate coplanar polys, hard to tell without a few more angles on the object)  wink

No it’s all the actual model. There are no forms of textures, no displacements, no bumps. Here is the crappy daz (grey bkg) and the perfectly fine and what it’s supposed to be on 3ds Max. (black bkg)

I have no lighting set up, nothing to cause shadows. My problem is the Daz smoothing is just spastic. 3ds Max knows better and refers to it as smoothing groups (this type of smoothing doesn’t affect the mesh at all, just how light affects the model… Similar to Daz in the surface tab “smooth On/Off” Except Max allows you to modify that feature, Daz does not. :(

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Posted: 09 October 2012 01:20 AM   [ Ignore ]   [ # 138 ]
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This is the mesh.

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Posted: 09 October 2012 01:28 AM   [ Ignore ]   [ # 139 ]
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BIG and EVEN BIGGER.  o_O

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Posted: 09 October 2012 01:52 AM   [ Ignore ]   [ # 140 ]
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Rezca - 09 October 2012 01:28 AM

BIG and EVEN BIGGER.  o_O

Loving me some Even Bigger, nice.

CRAP!! I got caught up late. Time to climb in bed or I might get beat (not really)!!

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Posted: 09 October 2012 02:29 AM   [ Ignore ]   [ # 141 ]
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Spyro - 09 October 2012 01:20 AM

This is the mesh.

uh huh. What happens if you delete the polys sitting underneath the ridged group?

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Posted: 09 October 2012 02:49 AM   [ Ignore ]   [ # 142 ]
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Kyoto Kid - 08 October 2012 11:41 PM

..so close but the thread slowed to crawl, it was getting late, and I was seriously nodding off at the keyboard


...too late and too tired to Kvetchup tonight so heading off to crawl under my Sandy Bridge for a good night’s sleep.


At least had a decent Monday for a change.


...the Missed the Bus With a Bunch of Clowns on Board That Didn’t Show Up After It Ran Over My Homework Before it Was Deemed a Lie And Then Thrown Under The Bus Complaint Thread


Tuesday is good for me, Monday dragged on for ever smile

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Posted: 09 October 2012 02:59 AM   [ Ignore ]   [ # 143 ]
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A test render of Spear1B with it’s default textures. I’m pretty proud!

@Ps1Borg…. I couldnt get the exported smoothing groups to work, soooo I took steps. I played around with everything I could find in daz… turned out by lowering the smoothing angel on the separate material zones each with appropiate values, the smoothing distortions were rid of. I guess Daz confused me with it’s basic approach to surface smoothing! Basic, but I will say effective.

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Posted: 09 October 2012 03:49 AM   [ Ignore ]   [ # 144 ]
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Spyro - 09 October 2012 02:59 AM

A test render of Spear1B with it’s default textures. I’m pretty proud!

@Ps1Borg…. I couldnt get the exported smoothing groups to work, soooo I took steps. I played around with everything I could find in daz… turned out by lowering the smoothing angel on the separate material zones each with appropiate values, the smoothing distortions were rid of. I guess Daz confused me with it’s basic approach to surface smoothing! Basic, but I will say effective.

That is one sharp spear! Both literal and figurative meanings of “sharp” apply. You gots skillz! wink

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Posted: 09 October 2012 03:58 AM   [ Ignore ]   [ # 145 ]
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Spyro - 09 October 2012 02:59 AM

A test render of Spear1B with it’s default textures. I’m pretty proud!

@Ps1Borg…. I couldnt get the exported smoothing groups to work, soooo I took steps. I played around with everything I could find in daz… turned out by lowering the smoothing angel on the separate material zones each with appropiate values, the smoothing distortions were rid of. I guess Daz confused me with it’s basic approach to surface smoothing! Basic, but I will say effective.

If you use geometry for detail crease angles become fundamental, rather than basic. Just the way things are. Studio’s micropoly handling is good, imho, gives good bump smile

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Posted: 09 October 2012 03:59 AM   [ Ignore ]   [ # 146 ]
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Complaint: Head cold in next phase, Cough cough. Achy all over. Good morning, 2 aspirin, good morning to you. Followed by diabetes, high blood pressure, and depression meds. Preparing to carry on.
Big plus: I’m retired so no job to scurry off to.
Hey you kids! Get off my lawn! (mumble grumble)
mad

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We’ve all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Thanks to the Internet, we know this is not true.

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Posted: 09 October 2012 04:13 AM   [ Ignore ]   [ # 147 ]
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tjohn - 09 October 2012 03:49 AM

That is one sharp spear! Both literal and figurative meanings of “sharp” apply. You gots skillz! wink

Thank you, and yes, it is sharp enough to do some serious damage. cool grin

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Posted: 09 October 2012 04:24 AM   [ Ignore ]   [ # 148 ]
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tjohn - 09 October 2012 03:59 AM

Complaint: Head cold in next phase, Cough cough. Achy all over. Good morning, 2 aspirin, good morning to you. Followed by diabetes, high blood pressure, and depression meds. Preparing to carry on.
Big plus: I’m retired so no job to scurry off to.
Hey you kids! Get off my lawn! (mumble grumble)
mad

That sucks. Head cold I mean. Being retired sounds attractive right now, pleasant fantasy is like a holiday that never ends I guess wink

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Posted: 09 October 2012 04:27 AM   [ Ignore ]   [ # 149 ]
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Matrix Revolution is on TV. Conflicted ‘cos cat girl is on in Batman Returns as well smile

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Posted: 09 October 2012 04:28 AM   [ Ignore ]   [ # 150 ]
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Spyro - 09 October 2012 04:13 AM
tjohn - 09 October 2012 03:49 AM

That is one sharp spear! Both literal and figurative meanings of “sharp” apply. You gots skillz! wink

Thank you, and yes, it is sharp enough to do some serious damage. cool grin

*likes the banner promo*  smile

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