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Does bake work?
Posted: 05 October 2012 05:18 PM   [ Ignore ]
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DAZ Studio 4.5.0.114 Pro 64bit - Windows

I use the smoothing modifier to deform meshes such as furniture against genesis figures. It works well for a single figure but the modifier cannot use two or more figures as collision items. So I tried to bake the deformations into the furniture but the bake smoothed morphs does not add a morph to the furniture. 

So does bake work at all?

Can a mesh be deformed by more than one figure?

Thanks for any help on this

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Posted: 05 October 2012 05:37 PM   [ Ignore ]   [ # 1 ]
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FlyerX - 05 October 2012 05:18 PM

Can a mesh be deformed by more than one figure?

Thanks for any help on this

Not in the sense you are thinking of…

I can think of a couple of ways to do it…one would be with magnets.  Another would be to create a couple primative spheres, position and size them to correspond to the posteriors of the seated figures, then connect them with a cylinder, ‘weld’ the whole mess into a single item, then turn it invisible and use it as the deforming item.  If you wanted to be a little more ‘elegant’ with that approach you could use a modelling app (Hexagon, Blender, etc) and chain together copies of the seated figures’s behinds…

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Posted: 05 October 2012 11:07 PM   [ Ignore ]   [ # 2 ]
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Thanks for the reply. Just what I would think it was going to be needed. I wonder what bake does then.

Unfortunately magnets are out of the question since they do not really work reliably.

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