Conforming clothing for Genesis child
Hi there :)
I made this mermaid tail to fit the Genesis child. The idea is to use it as conforming clothing, adding boes to make it more flexible and hiding the Genesis legs. I used an .obj export to fit it in Hexagon. When imported to Studio, it fits perfectly, but after putting it through Utility Transfer, it scales down.
Obviously the problem is that I used the child as a mannequin. So tried fitting by scaling it up to a basic genesis figure in Hexagon, using the transfer Utility then shaping to the child. This works as far as length scaling goes, but no longer fits around the waist - the proportions between adult and children are not simply one of linear scale.
I have used smoothing with collision detection, with 100 iterations, but there remains an offset around the waist.
Is there any way to get it to fit - surely clothing can be made for the Genesis figures, not only for the base shape?
Secondly, if this is not possible, would making the tail into a figure in it's own right and parenting it to Genesis work in an animation?