On creating shoes with heels for V4: toes zeroed or bent?
I've seen tutorials that show modeling heeled shoes for V4 with the toes at their zeroed position. And yet on examining the geometry of other's heeled shoes, I see that they have done so with the toes bent, albeit with the foot zeroed.
I've gone ahead and modeled a shoe with the toes bent and foot zeroed just because it helps me get the angle right. Visually, at least. ;-P
But, I get the nagging feeling like I'm heading for trouble when it comes to the rigging. I have no idea how the rigging process will adjust and accommodate for this bent toe shoe geometry, for starters.
Am I missing something? Are there points I need to consider when continuing on to the rigging? Did I choose the wrong path?
As always, thanks for any pointers and discussion!