Got everything working!. I was able to use the bones rig to bend and twist my bent-toed shoes to fit the blank V4’s straightened toes, and saved to a CR2.
I did have to open the CR2 file in a text editor and edit it a bit. Originally, I was limited to 30 “bend” of the toes, and I needed like 50 to match V4’s unbent toes. Almost a show-stopper for me! But, I found the left and right toe sections, found the min and max “limits” listings, and changed them from 30 to 50 max. And then all was right in my world!
I would have thought that the shoes would conform and match and snap back to V4’s foot and toe bend, side-to-side, and twist settings, no matter what I set them to to compensate, But I was wrong. The shoes took what I set them to, and, I guess, as saved to the CR2, and then did the math after that to conform to V4’s feet.
I had a lot of joint editing after that to fix most of the zone shoe vertices that the matrices, copied from the blank V4 model, missed.
Thanks again Patience55!
I forgot where this thread was—I put some pics up in my clothing thread in Nuts ‘N Bolts,


