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Poke-thru on modelled shirt?  Help?
Posted: 03 October 2012 09:45 PM   [ Ignore ]
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I’m having issues with poke-thru on a shirt.  I started modelling it off the neutral Genesis base and used the Auto Transfer utility to fit it to Genesis, but when morphing the shape to Basic Female, it has some poke-thru on some… sensitive spots.  I’d post a picture of the problem, but I’m unsure of the forums nudity rules.

Any tips on fixing this? (If anyone wants a picture, PM me…)

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Posted: 03 October 2012 11:29 PM   [ Ignore ]   [ # 1 ]
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Add a smoothing modifier

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Posted: 03 October 2012 11:31 PM   [ Ignore ]   [ # 2 ]
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Mattymanx - 03 October 2012 11:29 PM

Add a smoothing modifier

Did, and it works fine.  But smoothing means if the hands get near it, it kind of eats them (something like Poser’s cloth room if you have hands on the side and decide to run a simulation.)

Would like a nicer solution than that. :/

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Posted: 04 October 2012 04:48 AM   [ Ignore ]   [ # 3 ]
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If it’s the right breast that’s poking through, then that is a bug with the auto grouping function in both transfer utility and autofit in 4.5.0.114, it’s been fixed in the beta.

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Posted: 04 October 2012 04:52 AM   [ Ignore ]   [ # 4 ]
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How finely divided is the mesh over the breasts (I assume that’s the problem area)? You may need to make a custom morph in your modeller, rather than using the auto-transferred morph, for optimum results.

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Posted: 04 October 2012 09:15 PM   [ Ignore ]   [ # 5 ]
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Richard Haseltine - 04 October 2012 04:52 AM

How finely divided is the mesh over the breasts (I assume that’s the problem area)? You may need to make a custom morph in your modeller, rather than using the auto-transferred morph, for optimum results.

Not very.  Guess that’s my problem, thanks. smile Mesh looks like heck, but I was thinking of posting it as a freebie as a modest “Hey, I tried” attempt. smile

Also, using Hexagon 2.5 as my modeller. smile Still using DAZ 4.0, nervous after hearing some problems installing 4.5…

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