At least that’s what looks like is happening. First, I’m still pretty new to Hexagon, so hopefully it’s something simple that can be reversed.
I’ve been following a tutorial (the DigitalTailor Classic Bikini Tutorial). The first couple of starts sucked so I used the User’s Guide Tutorial to make the “Wild Space Creature” and messed around a little bit. They both use the Box Modeling method. Then I tried the Bikini tutorial again.
1. Removed the left, top, and right sides, no problem.
2. Shaped the remainder to the Genesis mesh. Good to go.
3. Then clicked on the first level of smoothing. <<<——Problem: It looks like it accomplishes the first level of smoothing except that the extra polygons, edges, vertices, etc are not individually viewable, selectable, or modifiable.
I tried checking the different object model views. None of them revealed anything different.
It’s getting really frustrating being stuck on this. Any help would be marvelous!!
Thanks!


