Oh and a trick (I guess) for Toon Pro.
Put highlights to 1000 on flesh and fabric; and pretty much leave alone for leather and metals. That way you won’t get that funky reflection on skin.
Bottom slider I knock to 50 for everything besides flesh, which I always knock up to 80.
Someone just posted in a different thread about morphing shaders. A guy was basically asking how to move his shader from normal skin to wolf an skin in the timeline. The answer he got was something about a multi shader hierarchy where you could slider between them? I’ll have to look at it again because I too have always liked the idea of blending Toon Pro with YAToon. I can do it in PS, but then it’s like saving two global shaders with two different shade styles and rednering twice, etc.
Right now in Carrara about the closest I’ve come to “blending” the two is to use Toon Pro on clothing and prop textures and use YAToon on flesh in the same model. But that’s not really blending.