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WIP THREAD for October NEW USERS CONTEST
Posted: 08 October 2012 09:44 AM   [ Ignore ]   [ # 76 ]
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dune411412 - 08 October 2012 09:15 AM
i forgot also to ask most of my renders come out a little soft this happen when i move the pic to the wip page its like each time i move it it gets softer and softer.
If you are using jpg files that will happen. PNG is a loss-less format and will stay crisp.
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Posted: 08 October 2012 09:49 AM   [ Ignore ]   [ # 77 ]
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IF you click on the image you will see it in a new window, without the forum compression.
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Posted: 08 October 2012 10:01 AM   [ Ignore ]   [ # 78 ]
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And that too...
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Posted: 08 October 2012 10:09 AM   [ Ignore ]   [ # 79 ]
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thanks for the info jaderail ill try that
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Posted: 08 October 2012 02:52 PM   [ Ignore ]   [ # 80 ]
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Update version of the last image. Thoughts? Also, how does one create fog?
[ Edited: 08 October 2012 03:10 PM by Ilena52 ]
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Posted: 08 October 2012 03:58 PM   [ Ignore ]   [ # 81 ]
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Ilena52 - 08 October 2012 02:52 PM
Update version of the last image. Thoughts? Also, how does one create fog?
My suggestion is to aim a spot at the figure peeking around the door as she gets lost in the dark. Plus you may consider placing a spot behind the skeleton facing the camera (a backlight or rim light) just to highlight the right side (our right) so it stands out a little from the background. These two points are the focus of the image....yes. So these need to be lighter than the rest of the image.


Some new comers know this already but for the ones that are not aware we humans are programed to look at certain details of an image.

We tend to look at light sharp focused areas of an image first, like it is candy for the eye. This is why DOF is so effective. The blurriness forces our gaze to he sharpest parts of the image. Same thing with light and dark we go straight for the light.

So using light alone we can move the viewers eyes around the image, even if it is just a subtle rim light. Just enough to separate if from the background.


Then the last weird thing is that if our eye is not drawn to focus on part of an image our gaze will eventually moved up to the top left corner. It supposed to be a scientific fact. Who am I to argue. LOL
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Posted: 08 October 2012 04:11 PM   [ Ignore ]   [ # 82 ]
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dune411412 - 08 October 2012 09:12 AM
hi i just want to ask if all of you think that the light on my old hag is to dark, i wanted the spot light on the young one and focus on the young one and get the shadow on her but i dont want to darken out the hag making the wish
oh thats the title a halloween wish to be young.

let me know what you think

thanks
Wierd this image is lighter on my monitor when I download the image to HDD than looking at it on the same monitor when it is still on this website. Probably IE9.

Anyway I hope you don't mind me dissecting your image. I am doing this in the spirit of learning and I hope you get something from it.

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Posted: 08 October 2012 04:15 PM   [ Ignore ]   [ # 83 ]
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bluemoon - 07 October 2012 02:32 PM
Thanks Szark, Frank0314 and Jaderail.

After a few hours sleep the answer to my lighting problem was simple - delete all of them and start again. I like this one much better, still have to do a bit of work on the background.
As others have said great statuarted colours there. love it. That dark sky really adds to the drama of one of my old teachers pouncing on me for talking in class. smile You think I jest. wink
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Posted: 08 October 2012 04:16 PM   [ Ignore ]   [ # 84 ]
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Sasje - 06 October 2012 03:08 PM
I want to show this one.
I bet everyone entering is relieved you cannot enter these anymore. LOL What a great image.
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Posted: 08 October 2012 08:37 PM   [ Ignore ]   [ # 85 ]
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SZARK
in the spririt of learning thanks i see what you are talking about, this is a great help, i know what and where i have to go, i will try to conjure up a better image next time, thank again for the map
i guess the next thing i should get is photoshop, times are hard

thanks
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Posted: 08 October 2012 09:11 PM   [ Ignore ]   [ # 86 ]
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dune411412 - 08 October 2012 08:37 PM
SZARK
in the spririt of learning thanks i see what you are talking about, this is a great help, i know what and where i have to go, i will try to conjure up a better image next time, thank again for the map
i guess the next thing i should get is photoshop, times are hard

thanks
With a little work you can get great renders right from DS. No postwork needed, DS4.5 comes with some great tools (Uber Evro, Point Lights, Base Shaders) all when you install it. Then you have the Surfaces tab to play with as well. Lighting (even just two Distant Lights setup well) and the Surfaces Tab with a good camera angle and image composition (flow of the eye, rule of thirds or another one of the many rules) can really do great things to what starts as a simple everyday render.

I really think more users should learn the full capabilities of the program before they jump into the Postwork to fix it frame of mind. If you can visit my DA page and look at my stuff, WARNING 18+ for part of it (in my sig) you can get a idea what DS can do all by itself. 99% of my renders are done WITHOUT postwork. I'm not even good, but I have done some good renders with just DS.

This is the end of the I Love DS and what it can do commercial.

P.S. I also love all the WIP's so far, with postwork, without I don't care. This is a great thread this month.
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Posted: 08 October 2012 11:15 PM   [ Ignore ]   [ # 87 ]
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Ilena52 - 08 October 2012 02:52 PM
Update version of the last image. Thoughts? Also, how does one create fog?


I used fog in one of my renders for last months challenge with the Atmospheric Effects Cameras which can be found here.

They are for DAZ only so I hope this helps you.
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Posted: 08 October 2012 11:29 PM   [ Ignore ]   [ # 88 ]
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bartman23 - 08 October 2012 01:46 AM
That's cool - it is dark but you manage to keep all colors - and vibrant: wauw!

Thanks bartman23
Ilena52 - 08 October 2012 08:26 AM
Great job. I like the perspective. It's like we're watching what the man, woman or a child is seeing before that creature grabs hold of its prey. smile

Thanks Ilena52, thats exactly what I was trying to do.
Szark - 08 October 2012 04:15 PM
As others have said great statuarted colours there. love it. That dark sky really adds to the drama of one of my old teachers pouncing on me for talking in class. smile You think I jest. wink

Thanks Szark, I remember those days, sometimes they were even armed with a big stick.
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Posted: 09 October 2012 03:47 AM   [ Ignore ]   [ # 89 ]
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bluemoon - 08 October 2012 11:15 PM
Ilena52 - 08 October 2012 02:52 PM
Update version of the last image. Thoughts? Also, how does one create fog?


I used fog in one of my renders for last months challenge with the Atmospheric Effects Cameras which can be found here.

They are for DAZ only so I hope this helps you.


Oh, it does help but currently out of funds. On the bright side after waking up a solution lamp lighted up in the head and I got the fog. Listened to Szark advice on the light. It came out well I think. Also, I did tiny postwork( the eyes and messed with the layers ) so I hope you won't mind if I post both versions.
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Posted: 09 October 2012 06:25 AM   [ Ignore ]   [ # 90 ]
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Jad - 08 October 2012 09:11 PM
dune411412 - 08 October 2012 08:37 PM
SZARK
in the spririt of learning thanks i see what you are talking about, this is a great help, i know what and where i have to go, i will try to conjure up a better image next time, thank again for the map
i guess the next thing i should get is photoshop, times are hard

thanks
With a little work you can get great renders right from DS. No postwork needed, DS4.5 comes with some great tools (Uber Evro, Point Lights, Base Shader) all when you install it. Then you have the Surfaces tab to play with as well. Lighting (even just two Distant Lights setup well) and the Surfaces Tab with a good camera angle and image composition (flow of the eye, rule of thirds or another one of the many rules) can really do great things to what starts as a simple everyday render.

I really think more users should learn the full capabilities of the program before they jump into the Postwork to fix it frame of mind. If you can visit my DA page and look at my stuff, WARNING 18+ for part of it (in my sig) you can get a idea what DS can do all by itself. 99% of my renders are done WITHOUT postwork. I'm not even good, but I have done some good renders with just DS.

This is the end of the I Love DS and what it can do commercial.

P.S. I also love all the WIP's so far, with postwork, without I don't care. This is a great thread this month.
Yes good follow up Jad and I totally agree. wink

Things like smoke are doable in Daz Studio with Uber Volume built in to Daz Studio (this has a learning curve but not that steep), AOA's Cameras, as Bluemoon posted about above, the Shader Mixer or primitives and transmaps. But for a little bit like what I suggested is so much quicker and easier to do in Postwork especially if you have a low powered computer the Postwork is you friend.

I don't want to get in to a debate on the purity of rendering as art is our own and it is a personal choice weather we use postwork or try to do everything inside the CGI program. I have done many images that don't have postwork or at least very little and I have some that has a pile. I enjoy both sides.

But my advice still stands...POSTWORK rocks. LOL

GIMP http://www.gimp.org/ is a very excellent free peice of software. It can do more than my Photoshop Elements 6 can do and did I mention it is free. Just because a program is free doesn't make it any less worthiy than paid for programs. Plus there are a ton of written and video tutorials all over the internet.

Inkscape, Scribus and Blender are all open source and are very capable programs too.
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