we are going to have to keep an eye on this blumoon character...getting too good too fast.
Naw, after they win a few of the small contests they will move up to the big guns level. Those are much harder to win. I know. If they fly through all of them I'll just sit back and take notes. It would be the smart thing to do.
Yeah me too. Tut's like the one bluemoon presented are always handy to have. Speaking of tutorials about doing multiple renders and combining them into a graphic program. Do you have to keep png format? What about the lights? Do you build background first than add the lights? Then you erase the background but keep the lightning and start another part of the image and so on. I hope this made some sense.
Anyways, here is the update image of the version with the horse. It has morphs but not on the spot that needs to be bent. Lighting is work in progress as is the composition. It doesn't look scary one bit but will put in a texture on the girls robes and do something else...
Yeah me too. Tut's like the one bluemoon presented are always handy to have. Speaking of tutorials about doing multiple renders and combining them into a graphic program. Do you have to keep png format? What about the lights? Do you build background first than add the lights? Then you erase the background but keep the lightning and start another part of the image and so on. I hope this made some sense.
Anyways, here is the update image of the version with the horse. It has morphs but not on the spot that needs to be bent. Lighting is work in progress as is the composition. It doesn't look scary one bit but will put in a texture on the girls robes and do something else...
I save out the final renders in BMP. Masks (black and white images I posted) are used to hide parts of the image. Black hide, white shows. This way I have control on each aspect. Like the Unicorn and armour. If you look one mask is for the unicorn only and one for all the armour. This lets me create a glow for the unicorn and not the armour.
With the rays layer which goes on the very top of the layer stack and set to "Screen" which is a blending mode you will find in all good image software.
Yeah me too. Tut's like the one bluemoon presented are always handy to have. Speaking of tutorials about doing multiple renders and combining them into a graphic program. Do you have to keep png format? What about the lights? Do you build background first than add the lights? Then you erase the background but keep the lightning and start another part of the image and so on. I hope this made some sense.
Anyways, here is the update image of the version with the horse. It has morphs but not on the spot that needs to be bent. Lighting is work in progress as is the composition. It doesn't look scary one bit but will put in a texture on the girls robes and do something else...
Nice image but yeah, the lighting needs to be a bit brighter. Something simulating moon light.
Okay...here is the latest version of my project for this month's thread.
I think I've come a long way with this image...but I still think it needs a few more tweaks.
I have all three versions posted -- the top one is my latest version. Any suggestions?
@Ilena52: I like were you are going, but on my DEFAULT HD settings monitor I have to up my Gamma to see the image clear. As users we all need to remember the images are saved at Default, your settings maybe clear to you but when viewed on another PC it is shown in pure Default mode. Your monitor settings need to be DEFAULT (and calibrated to really see what others will.)
@aemccullough: I like the top one, I think it is the newest. I would do some fade out on the Magic arrow flight path. Strong at the Arrow but faded towards the start point. It would go better with the DOF that way. Just my two cents.
@dune411412: That looks very good and Sharp to me, I think you need more Effects to show the magic but that's just me. I also think the Hair should match in length, the NEW version looks to have MUCH longer hair than the other, kind of defeats the younger but same thing you are going for.
@Fobok1: Great render. Happy to see you in the thread.