bartman Let see if we can get on the same page with your question. Are you refering to how light the shadows are in one render and not in the other?
Hi Szark - yes that is correct.
But I am doing things wrong because of hardware limitatons; I can not use the Advanced render (the app will quit after a minute of rendering: too much to handle for my imac and the crash corrupts the file so I can not open it anymore) so to prevent that instead I change the lights from DSM to Raytraced in the material/shadow/light tab. I started testing how much influence the 'Bias' has for instance (have no idea what it does) to get more out of the shadows...?
But right now I'm shopping hahaha - bundles are now soooo tempting and a good moment to expand my library with stuff. Even bought the complete Dragon serie - so excited to place a high res dragon in the scene but it is not so easy... or am I the only one who thinks that the additional stuff could use a decent introduction on how-to-place-things...
If anything DSM is lighter on the computer system resources than RayTraced...weird.
You could spilt up the scene, one render for the dragon, one for the main subject and another for the little imps. Then place them on top of each other in GIMP or = and erase the parts you don't need. I do that all the time when I get memory issues. Keeping the biluding set and lighting in every render.
Anyways I think it has already been suggested that you add a fill light to lighten the shadows, possibly placed beside the camera on the floor pointing upward, no shadows on the light though and ata very low intensity say about 10 or 15% and adjust accordingly.
Ok and can we see a screenshot of your render settings please...advanced render settings that is. I have a feeling some of your settings are way too high.
Shadow Bias of 0.10 is about the normal, some are at set to a defualt of 1.00 this is what the docs say http://docs.daz3d.com/doku.php/artzone/pub/software/dazstudio/reference/distant_lights
Shadow Bias: The Shadow Bias parameter specifies how far to shift samples towards the light source to prevent objects casting shadows across themselves (self-shadowing). Increasing the bias value increases the sample shift, and vice-versa.
This old information page Cameras and lights in Daz Studio - by maclean http://digilander.libero.it/maclean/DStutorial.htm
is such an excellent resource. It has everything you need to help understand these things. Yes it is old but still vaild.
What do you mean about placing things, the Dragon Addons? Not sure I understand that one.