i can’t afford to employ voice actors for my animations, so, what i do is the following:
> create a computer-speak wav file (and .txt equivalent) of any phrase i want spoken in my animations, using DSpeech
> use that as input into MimicPro to create a .pz2 file of the character moving their lips in time with that phrase, i then apply the pz2 to the character when i’m animating it in DS or Carrara
> when i’m editing the final animation i add the speech to the movie as a textual subtitle. the movie itself is soundless. i use MS MovieMaker for the editing process
now obviously i don’t want the actual wav file sound included in the animation, it’s just there to guide MimicPro. Carrara doesn’t take any notice of the wav file (which i’d have to manually add to the timeline if i wanted the sound to be included), but DS rather annoyingly does
i can see that you can manually edit the pz2 file to remove the “Soundfile” entry that points to the wav file, but there must surely be a better way?