Hi everyone…
I’ve been following along this thread and I think you all are on the right track. A few months back, I started working along a similar line, but got side tracked with other things…
This is what I’ve learned so far if it helps…
The mesh of the V4 clone is posed exactly the same as the Gen 4 V4 in zero pose. However the bones are not, they are in Genesis default pose. I didn’t know how important that was, but I thought it might be one of the problems. I did try to adjust the rigging, but that caused the clone to lock up, but I think I may have messed up the freeze when I did it. But after thinking it out and reading the clones .dsf file, I figured the clones are just used for the shape, the template is used for the rigging, weight maps and face groups.
The template for ‘Boots Thigh High’ is a full footed mesh just like a thigh high sock, so it would be the one to use for ‘flat footed’ shoes. The ‘Body Suit’ template has no mesh or weight maps for the feet.
The main problem for any form of ‘heeled’ shoe is that the template cannot project the maps from the flat footed mesh around the heel. That’s what appears to cause the crumpling of the heel, as it try’s to extrude the weight maps out of the bottom of the foot.
The toe crumpling I believe is being caused by the extra ‘Big Toe’ bone in the rigging and it’s associated weight maps.
I had made a template with a ‘heel’ and some of my early tests were promising, but one thing that I was still trying to work out was accounting for various heel heights. With Auto-Fit, I didn’t solve the ‘toe’ issue because I didn’t mess with the clone at that time. However, using a different source rig in the Transfer Utility that did not have the ‘Big Toe’ bone, I did fix the problem with the toes. I also tried using the source rig as the fit to figure for Auto-Fit, but without a clone it didn’t work to well.
From what I learned I think what is needed is a new template for ‘heeled’ and ‘flat’ shoes that does not have the ‘Big Toe’ bone, and maybe also needs to be ‘posed’ in the V4 default pose. Also a ‘form figure’ to use instead of Genesis when converting with Auto-Fit, that has an associated clone figure to use.
Anyway, like I said, this is what I learned awhile back and maybe it might prove useful to you all. If I ever get the time to explore it further, and someone else doesn’t solve the issue, I might get back to it…
Hope this was useful… 