Carrara’s Plant shader, (layers list shader) currently only allows One shading domain per layer, so,.. if you want more complex shaders you need to UV and unfold the leaf / flower / branch model,. and texture it as a single map
As Wendy mentioned, the leaves need to be saved into the leaves folder,.
If you texture the model, before you save it into the leaves folder, the shader will be saved in the .car file.
I’m working on a (fantasy) tree at the moment and a problem I’m having is that the self-made leaf models come in as untextured, regardless of specifying to load the shader when adding them. The leaves that came with Carrara don’t exhibit this problem. Any ideas?
If your leaf has a single shading domain, and you’re saving the textured/shaded model into the leaf folder, then it should save and work as expected.
Hope it helps