LadyZRissa - 04 October 2012 07:29 PM
I just purchased the M4 Beard & I use Carrara 8.1.1.12. Many of the pose/MATs for the color/style of the beard do not work. Each color has a different file for each type of beard (eg, Goatee, moustache, several combos, etc. When rendered some will lack the color &/or still have the default full beard/mustache. Also, the beard looks totally fake in any pose/color. It looks like some plastic mold over parts of the lower face. In these test renders I am only using the default light (& camera)
Does anyone have any workarounds or suggestions? Is there a later version I need to download, or would the current beta build help?
I am trying to decide if I should return the model, while I have time, so if it’s likely to be a lost cause, don’t hesitate to say so
Finally, if I cannot get M4 Beard to look better, would the Gen 2 or 3 beard look better, if I can get it to work with M4?.
Hello , yes it’s a nuisance.
If it’s the product I think it is:
http://www.daz3d.com/shop/beard-for-michael-4
I have been using it with M4 beard plus and these are the steps you need to do with that….
You need to select the model/ beard and go into the shader room.
Look for the alpha maps in each part of the beard.
The alpha maps have a texture map somewhere in the alpha map hierachy.
Drag it to the top of the alphamap section.
While you are in the texture room get rid of the value in the highlight section.
Also fiddle with the bumpmap to increase it (Ican’t remember if their is a texture map in the bumpmap)
If there is no bumpmap copy the texture map in the coloursection and paste it into the bumpmap section.
this is from memory but it should fix the problem.
cheers from oz 