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Spyro and Jaderail Collaborative Projects
Posted: 08 October 2012 07:44 PM   [ Ignore ]   [ # 61 ]
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So for instance a belt. I have the figure… I load up the belt, by default it auto fits (Must be ‘Fit To’ Otherwise it wont conform to the genesis morphs)

Say the belt is too high up the torso for what I want, When I select the belt prop, It wont Rotate, Scale or Translate no matter how high the value. How would I get around this?

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Posted: 08 October 2012 07:46 PM   [ Ignore ]   [ # 62 ]
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Also the smoothing is NOT read by daz :( I cant get it to work at all in Daz, I might have to give up on the bent spear, or delete all the cord grip.

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Posted: 08 October 2012 08:01 PM   [ Ignore ]   [ # 63 ]
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Spyro - 08 October 2012 07:44 PM

So for instance a belt. I have the figure… I load up the belt, by default it auto fits (Must be ‘Fit To’ Otherwise it wont conform to the genesis morphs)

Say the belt is too high up the torso for what I want, When I select the belt prop, It wont Rotate, Scale or Translate no matter how high the value. How would I get around this?

That’s easy, right click the item in the Scene Tab, and pick change Parent to none, it will stay right were it is but is no longer FIT to genesis you can now move scale rotate all you want. When you finish you just do the Drag and drop Parenting trick to get it to follow the figure. Open the Genesis figure in the Scene Tab and then drag the prop to the part of the body it needs to follow.

You can not parent to more than one part at a time, so if you rotate the belt to go across the chest when it loads on the hip by default it will no longer follow all of the figure. The prop would need to be re-built as a Genesis clothing item made to cover (follow) more than one part of the figure. That can be done if you go read some of the clothing threads that are on the forums now.

P.S. Faster way is to just change Fit To in Parameters to None and then edit followed with the Parenting.

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Posted: 08 October 2012 08:08 PM   [ Ignore ]   [ # 64 ]
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Oh cool, thanks for that… belts in particular are often too high, or too low for what I want… Especially between two different genders of genesis.

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Posted: 08 October 2012 08:16 PM   [ Ignore ]   [ # 65 ]
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Spyro - 08 October 2012 08:08 PM

Oh cool, thanks for that… belts in particular are often too high, or too low for what I want… Especially between two different genders of genesis.

Your welcome, they did ask me to be a CV for my know how, not my can do. I know lots of bit’s, I do very little with the bit’s I know.

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Posted: 08 October 2012 08:18 PM   [ Ignore ]   [ # 66 ]
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Opps.. double post.

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Posted: 08 October 2012 08:30 PM   [ Ignore ]   [ # 67 ]
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Jaderail - 08 October 2012 08:16 PM
Spyro - 08 October 2012 08:08 PM

Oh cool, thanks for that… belts in particular are often too high, or too low for what I want… Especially between two different genders of genesis.

Your welcome, they did ask me to be a CV for my know how, not my can do. I know lots of bit’s, I do very little with the bit’s I know.

LMAO Well maybe you should do more with the bits you know lol

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Posted: 08 October 2012 08:40 PM   [ Ignore ]   [ # 68 ]
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I am, this is the first time I’ve ever Smart Propped a thing. It’s also my first try at doing pose files. I’m enjoying this very much. tongue rolleye

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Posted: 08 October 2012 08:50 PM   [ Ignore ]   [ # 69 ]
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Yet you know so much about it all, amazing! lol

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Posted: 08 October 2012 09:14 PM   [ Ignore ]   [ # 70 ]
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Jader, I’m just holding off on the flint pack for further information on the smoothing export. Either that, or I can create the textures for the ones that work then make them all PP2 and email them to you. The later will expect them ready in a few hours (Excluding the bent spear)

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Posted: 08 October 2012 09:47 PM   [ Ignore ]   [ # 71 ]
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Spyro - 08 October 2012 09:14 PM

Jader, I’m just holding off on the flint pack for further information on the smoothing export. Either that, or I can create the textures for the ones that work then make them all PP2 and email them to you. The later will expect them ready in a few hours (Excluding the bent spear)

You take your time and do what you really wish to do. I’m going to tell you up front, when I get my hands on those tools I’m going to run off and start playing with them. I’m already days behind on this expansion and I’m only one pose into the Tribal Bow pose set. You give me those anytime soon and POOF! I will be off on another tangent so fast your head will spin. I might just disappear for days before I surface again

You have been warned.

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Posted: 08 October 2012 09:54 PM   [ Ignore ]   [ # 72 ]
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LMAO Well I take that as a compliment… Oh are you still on your DA, I got an Idea and commented it on your pic… Perhaps a future render collab *Raises one Eye brow like Dwayne the Rock Johnson*

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Posted: 08 October 2012 10:07 PM   [ Ignore ]   [ # 73 ]
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Spyro - 08 October 2012 09:54 PM

LMAO Well I take that as a compliment… Oh are you still on your DA, I got an Idea and commented it on your pic… Perhaps a future render collab *Raises one Eye brow like Dwayne the Rock Johnson*

Hmm… Ideas, Ideas, we would both need the same Enviro and Light set up. Then render in layers so they could be postworked into a final render but it is doable. But your Tribe looks so much more advanced than mine. My folks have not even invented the bow yet.

Hint: We still hunt Mammoths.

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Posted: 08 October 2012 10:23 PM   [ Ignore ]   [ # 74 ]
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Yeah I know! That’s the thing… “The Others” Stuck in time, or lost in the future. Lights will be okay I think same as the camera.. We exchange the light parameters, a screenie of the settings of each cam/light. We render as PNG with No background, then we agree on the best bkg or blend two bkg’s in post work.

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Posted: 08 October 2012 10:41 PM   [ Ignore ]   [ # 75 ]
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What do you think of this

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