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Spyro and Jaderail Collaborative Projects
Posted: 02 October 2012 07:09 PM   [ Ignore ]
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This Thread has been created to serve as our communication terminal for the various 3D projects we are collaborating on.

Current freebies available at Share CG:

Tribal Bow
Bow prop with draw back morph and base textures.

http://www.sharecg.com/v/64858/gallery/21/DAZ-Studio/Tribal-Bow-(UPDATED)

Tribal Bow (Expansion Pack 1)
V4 and Gn supported Smart props for Tribal Bow.

http://www.sharecg.com/v/64872/gallery/21/DAZ-Studio/Tribal-Bow-Expansion-1-V4-Gn

Fiberglass Bow Set
Hunger Games (film) inspired bow set. Including the Bow, Quiver and Arrow

http://www.sharecg.com/v/64932/gallery/21/DAZ-Studio/FG-Bow-Set

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Posted: 02 October 2012 07:13 PM   [ Ignore ]   [ # 1 ]
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Here is WIP spear head. I think I mentioned something about high poly earlier…

Well I meant it lol

Basically I made a primitive box. I scaled it into a rectangle and made it thin. Then I shaped it into the leaf shape, editing the mesh and using the scale tool, one row of verts at a time.

Then I used soft selection, a feature in 3ds Max that I love and use all the time… It makes life so easy I tell ya! SS was used to refine the leaf shape then add the carving details on the surface.

I’ve attached a perspective view with smooth&highlights; and a wire frame screenie.

I haven’t touched the surfaces or material parameters, this is all the mesh. FYI - I’m gonna duplicate this, and weld it to it’s other side… Because it’s such high poly I had to work on one separate face of the object, else, I’d go insane just trying to select a single vert.

Let me know what you think, and I’ll continue to work on it, making any adjustments you may want.

Spyro
——————————————————————————————————————————————————————————————————

That is awesome, much better than anything I was ever able to do. you really have some skill there Mark. Thank you for doing this.

Jaderail

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Posted: 02 October 2012 07:24 PM   [ Ignore ]   [ # 2 ]
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Ok, I continued working on the spear.

Here is various Wire Frame screen shots of what I’ve done so far. The pack will consist of 6x props.

4x flint spear heads, various scales for use as carving props for your characters.

1x Straight Spear

1x Spear with slightly bent shaft

All are exceptionally high poly. all separate colours on the spears will be individual material zones, and can be set invisible to allow you to use unique variations between characters.

The spears have chord wrappings or Grip you could call it. They are high enough poly count so that I could shape it with slightly indented rows of verts making it appear as if it is actually chord. There fore, displacement maps only need to be light and only to help the bump mats.

If your liking it so far, I will commence UVW mapping and will export them to daz to await texturing.

FYI - The character for scale reference is default Genesis.

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WIP2_P1.jpgWIP2_P2.jpgWIP2_P3.jpgWIP2_P4.jpg
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Posted: 02 October 2012 07:28 PM   [ Ignore ]   [ # 3 ]
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Just to add onto my previous post… Here is a reference photo in which was my inspiration for the spears.

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Posted: 02 October 2012 07:33 PM   [ Ignore ]   [ # 4 ]
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Some close up wire frame.

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Posted: 02 October 2012 07:53 PM   [ Ignore ]   [ # 5 ]
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Jaderail - 02 October 2012 09:12 AM
Spyro - 02 October 2012 04:50 AM
tjohn - 02 October 2012 04:13 AM

Thanks! Yoink!
Stupid question: I don’t guess the smart propping for the tribal will work with this one? (he asks while looking the gift horse squarely in the mouth) smile

Nar, the Tribal bow has its own smart propping, It would have to be re-made for FGBow and Jaderail did it with the Tribal SP. I’m sure a SP expansion will come soon… I’m working on making some renders atm cheese

All I need is permission and I could get this set smart propped by the end of the day. I do have questions because I have never seen the movie. Where does the quiver go on the body?

Of course you do Jaderail! cheese

Quiver is on back, Katniss (The character) is right handed, so she holds the bow in her left.

These are the reference pics I had

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hunger-games-world-will-be-watching-closeupSMALL.jpghunger-games-katniss-everdeen_458.jpgjennifer-lawrence-bow-arrow-article-image.jpgtumblr_m162l77UDG1r2ae1jo6_500.jpg
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Posted: 02 October 2012 07:57 PM   [ Ignore ]   [ # 6 ]
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Jaderail - 02 October 2012 06:02 PM
Spyro - 02 October 2012 04:33 PM

Of course you do Jaderail! cheese

Quiver is on back, Katniss (The character) is right handed, so she holds the bow in her left.

These are the reference pics I had

Okay, I spent the afternoon with my brother so I got no work done. I had my clinic thing so I put it off because I did not feel great as well. I’m much better now and will get this done later, I’ll try to do some better positions so the users will not need to do as much tweaking when they pose the characters. The TBow was a pretty quick test that worked, so I never fine tuned them. I’ll take more time on this set. I’m thinking of including Hand poses as well and maybe a upper body pose pack with all the props Smart propped. All that might take a day or so (I’m thinking Saturday) but I think it would really help make the set(s) more popular.

That do you think? Poser format so all users can use them.

P.S. I’m working on the Poser/DS mat thing so the sets will be 100% poser and DS right out of the box.

All good. I look forward to seeing what you come up with cheese

And the poser mat would be AWESOME thanks heaps… I’d do it but I don’t got poser.

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Posted: 02 October 2012 08:25 PM   [ Ignore ]   [ # 7 ]
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Okay, so I’m thinking we are forming a team? I’m 100% in (heck, I was in any way). As for the spear work I’m loving it. One question? Can I get a knife handle for the blades? Shish, I hate to ask but one wood and one bone maybe? I’ll do the joining of the parts if need be.

I’m glad you like the Poser format idea, It’s about time I used the stuff I’ve learned from all the great people on the last two Daz3D Forums. I really feel like I will be able to give back to the 3D community now that you wish to work with me.

Thank you.

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Posted: 02 October 2012 08:42 PM   [ Ignore ]   [ # 8 ]
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Jaderail - 02 October 2012 08:25 PM

As for the spear work I’m loving it. One question? Can I get a knife handle for the blades? Shish, I hate to ask but one wood and one bone maybe? I’ll do the joining of the parts if need be.

Sure thing cheese I have already done some research on that…

Here are some good ones I liked… Are these perhaps what your thinking of?

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2u76gpk.jpgAntiqueWoodBoxPrimitiveHauntedDollBlackLeatherMagicHexArrowheadHorseboneCopperStagHair(6).jpg59968.jpgflint_knife_advanced.jpgil_fullxfull.315229514_.jpg
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Posted: 02 October 2012 08:44 PM   [ Ignore ]   [ # 9 ]
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and some more references…

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Posted: 02 October 2012 09:17 PM   [ Ignore ]   [ # 10 ]
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The bottom four (last two from first post then the next post). Those are exactly what I’m thinking. If I can not find this stuff I’m real sure it just is not to be had. Maybe others wanting this kind of props as well.

I’ll do some pz2 pose files and test them for your props. When I do, What rez should I do Image files for promo’s or would you like to do those?

EDIT: can you get a sharper point on the Leaf Blade? Looks a little blunt.

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Posted: 02 October 2012 09:34 PM   [ Ignore ]   [ # 11 ]
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can you get a sharper point on the Leaf Blade? Looks a little blunt.

Yep. shall do.

I’ll do some pz2 pose files and test them for your props. When I do, What rez should I do Image files for promo’s or would you like to do those?

Sounds good! If you would like to do the promos then sure, no probs. Just grab the promo jpg found in the RAR files for either the tribal bow or the FGBow… Share CG degrades the quality of them anyway, but that was the size I rendered them, I just added the BKG and text in Photoshop.

After your done, which would be after I’m done of course just email it And I’ll submit it with the rest. cheese Be sure to put your name on it as well I wouldn’t have made it had you not of suggested it. And you are helping assist in the ongoing design requirements, not to mention the Pz2’s!

I’ll email you the PP2 and OBJ files when I’ve exported for continued work as a RAR/ZIP folder.

For now I’ll continue working on the model, and update you as I go smile

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Posted: 02 October 2012 09:51 PM   [ Ignore ]   [ # 12 ]
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Update 4

Here I did some sharpening… My little tribal guys will be most pleased LOL Maybe even Chief worthy!

Two perspective views. One gives you a better Idea of the thickness, which is hard to see in wire frame.

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Posted: 02 October 2012 09:58 PM   [ Ignore ]   [ # 13 ]
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Okay I think you got ahead of me. I did mix this together a bit. I’m asking if you want Hand Pose and body poses done for the Tribal Bow and the new Bow prop set as well? I can also go back and do Poser and DS auto load Mat files once I get it 100% (very soon by the way) for both sets as well. It will mean yet one more Update for TribalBow but I can get it all done at one time for the new prop set. Does that sound good to you?

P.S. NO Hurry on this Primitive stuff. Take your time.

EDIT: You posted as I did, great work! That looks so darn good.

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Posted: 02 October 2012 10:18 PM   [ Ignore ]   [ # 14 ]
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First of Hand Poses! WOW that’s awesome… Totally yes! I’m sure people would love that. Because the community is split in 50% Genesis and 50% M4/V4 (likewise 50-50 Daz and Poser) It might be worthwhile keeping support for both figures in terms of hand poses, like you did with supporting both GN and V4 for the smart propping.

Well in regards to the tribal bow, I’m thinking it would be annoying for people to have to re-install Tribal bow for another update… So perhaps hand poses should be a separate ‘expansion’, instead of updating to 3.0

As with the FG bow set, again, I’m thinking a separate ‘expansion’ instead of an update. In future, I’ll send props to you for the testing, added features and poses before submitting them on share CG, that way it’s all in one the best we can before release.

When I say expansion, I mean it will be a separate installer, that requires the actual prop, so the contents of the expansion will only include the add on content (So when it’s installed it will merge with the already installed item/prop.) This is pretty much how Daz and RO operate with expansions… so it is practical and people don’t have to keep updating the original file and get confused as to weather or not they have the up to date one.

Also, If your into texturing, it would be cool to make expansions for the props we make that offer additional textures. I’m sure there’s heaps of possible textures that would work well with the props.

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Posted: 02 October 2012 10:56 PM   [ Ignore ]   [ # 15 ]
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I fully understand the need to do expansion sets for items that are already released. I also thank you for including me in future releases before they go live. I just want to point out that with my health issues I might hold you back, I do have days that I’m confined to bed all day for my own good. I’ve been around the 3D world long enough to see the need for updates to install to the same folders and I also see the need for the cross platform useability and the V4, M4 and Genesis ease of use for items. That is one reason I’m working on the DS and Poser mat auto load thing. So all 3D artist can use them without doing extra work. Just a good practice as far as I’m concerned.

I can also send all my work to you in rar form with all the folders set up if you like. That way all you would need to do is install to the Runtime folder and the files would be right where they belong for testing. I wrote install tutorials for users that never used a Zip format before, I know the proper way to do all that (I’m more a nut’s & bolts person than a big render person).

When it comes to texturing, I’m a big shader user. I don’t have the skill or hand control (arthur) to do textures on UV maps any longer. I can set them (soon, I say this week) so that they will work properly in DS and Poser once a set of textures are made.

I hope you find my skills useful (you could do it all in just a few days I’m sure), I like being useful.

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