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Do you like Poser figures to have a lot of material zones or as few as possible?
Posted: 03 October 2012 12:14 AM   [ Ignore ]   [ # 16 ]
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By the way, since I didn’t see an answer to the question (I admittedly just skimmed over the thread, and so apologize in advance if someone has already answered this), as long as they use the name maps, more material zones do NOT slow down rendering.

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Posted: 03 October 2012 07:45 AM   [ Ignore ]   [ # 17 ]
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No one had answered that. Thanks for pitching that in, Valandar. What if the maps are the same but different material room settings? E.g. an iris that has one set of settings and a sclera that has another?

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Posted: 03 October 2012 08:44 AM   [ Ignore ]   [ # 18 ]
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andolaurina - 03 October 2012 07:45 AM

No one had answered that. Thanks for pitching that in, Valandar. What if the maps are the same but different material room settings? E.g. an iris that has one set of settings and a sclera that has another?

Unless they are using different shader techniques (e.g., one is matte, while another is glossy with a lot of specularity/reflection), I doubt there will be any real performance difference.

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Posted: 05 October 2012 07:44 AM   [ Ignore ]   [ # 19 ]
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Thanks for all of your thoughts! This is interesting.

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Posted: 05 October 2012 08:28 AM   [ Ignore ]   [ # 20 ]
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andolaurina - 02 October 2012 05:21 PM

Good input! Yeah, I was talking about human figures.

Do any of you ever use material zones with procedural shaders? For example, do you ever make a bodysuit of sorts by applying a material to different body parts? Here, I’m referring to something similar to what DAZ did in the Generation 3 figures? Remember the wetsuit/body suit/glove/leggings options for Aiko 3 and the other figures? Like that.

Yeah, I’ve done that a decent amount-it’s a useful option in cases where a cool outfit has a racier skirt or skimpier top than I care for.  (I’m

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Posted: 05 October 2012 02:56 PM   [ Ignore ]   [ # 21 ]
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Odaa - 05 October 2012 08:28 AM
andolaurina - 02 October 2012 05:21 PM

Good input! Yeah, I was talking about human figures.

Do any of you ever use material zones with procedural shaders? For example, do you ever make a bodysuit of sorts by applying a material to different body parts? Here, I’m referring to something similar to what DAZ did in the Generation 3 figures? Remember the wetsuit/body suit/glove/leggings options for Aiko 3 and the other figures? Like that.

Yeah, I’ve done that a decent amount-it’s a useful option in cases where a cool outfit has a racier skirt or skimpier top than I care for.  (I’m

Hey, I do that too! It’s makes semi-ridiculous battle and fantasy wear more plausible and G-rated. lol smile

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