Digital Art Zone

 
   
1 of 2
1
Do you like Poser figures to have a lot of material zones or as few as possible?
Posted: 02 October 2012 04:13 PM   [ Ignore ]
Active Member
Avatar
RankRank
Total Posts:  575
Joined  2008-07-18

I’m just curious to know if people prefer:

(1) a lot of material zones in a human Poser figure (let’s assume realistic not cartoon)

OR

(2) as few as possible (for possibly faster render times)?

Or

(3) some other option? wink

What material zones do you like to see?

[NOTE: If you already commented over at Renderosity, please let’s give some peeps here a chance to comment first. Thx. smile ]

 Signature 

My Free Stuff | My Big Store at CP | My Smaller Store at Renderosity | Prayer | Me on Twitter | Me on DA

Profile
 
 
Posted: 02 October 2012 04:24 PM   [ Ignore ]   [ # 1 ]
Power Member
Avatar
RankRankRank
Total Posts:  1170
Joined  2006-04-16

I prefer as few as possible. Makes things a LOT easier when doing my own textures. The more material zones, the more of a headache it is to texture it myself regardless if it’s a figure like your talking about or clothing, could be anything. The fewer the better.

 Signature 

Genesis is head & shoulders above “Genesis 2” (or better known as BF2/BM2) and is the FAR superior figure. Why? It doesn’t suffer from the UN-necessary gender split

My DeviantArt Page.

ULTIMATE SUPER-HERO FREEBIES!

The Supersuit product comes with a Basic Supersuit. DAZ has finally fixed it’s UV’s. Re-Download now to receive the update. Thanks DAZ! smile

Profile
 
 
Posted: 02 October 2012 04:29 PM   [ Ignore ]   [ # 2 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3328
Joined  2004-04-14

It depends on the figure or outfit.

The more mat zones you have then the more creative freedom is available.  At the same time though, there is a point when it is too much.  But it does depend on the item.

 Signature 

My DAZ3D Store - My Free Stuff - My Art @ DeviantART

Ships of the Line Mega Thread - 141 Ships - 18 Starbases - 8 Props - 3 Sets - Plus More!!!

Profile
 
 
Posted: 02 October 2012 04:41 PM   [ Ignore ]   [ # 3 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  11019
Joined  2007-11-06

Do more material zones increase render times (assuming they use the same texture files)?

 Signature 

PostgreSQL CMS FAQ
Tutorial: Adding Surfaces in DS
Product Updates: Non-Genesis/G2 DIM Zips
Non-Genesis Items with Metadata
Updated Genesis Products

Profile
 
 
Posted: 02 October 2012 04:45 PM   [ Ignore ]   [ # 4 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4989
Joined  2009-02-26

Outfits/clothing I do like lots, especially when there are belts, clips and many other attached things… That way you can turn stuff invisible If you dont want that particular extra on the clothing.

Props, Again I do like lots of material zones, but moderation is the key (Just like clothing) If there are extras on the prop, they should have individual material zones.

Characters/People - Opposite… I like as few as possible, largely because I like to add details, and lots of people like to create tattoos and body art.

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 02 October 2012 04:48 PM   [ Ignore ]   [ # 5 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4989
Joined  2009-02-26

In addition to my comment… I DO PREFER an item to try to fit as much of the textures in minimal amount of texture jpg’s as long as it doesn’t degrade the resolution of the textures to fit them all in.

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 02 October 2012 05:21 PM   [ Ignore ]   [ # 6 ]
Active Member
Avatar
RankRank
Total Posts:  575
Joined  2008-07-18

Good input! Yeah, I was talking about human figures.

Do any of you ever use material zones with procedural shaders? For example, do you ever make a bodysuit of sorts by applying a material to different body parts? Here, I’m referring to something similar to what DAZ did in the Generation 3 figures? Remember the wetsuit/body suit/glove/leggings options for Aiko 3 and the other figures? Like that.

 Signature 

My Free Stuff | My Big Store at CP | My Smaller Store at Renderosity | Prayer | Me on Twitter | Me on DA

Profile
 
 
Posted: 02 October 2012 05:26 PM   [ Ignore ]   [ # 7 ]
Active Member
RankRank
Total Posts:  905
Joined  2009-12-07

I don’t see the point of additional material zones for figures (on top of the standard zones), unless you’re using second skin clothing. Personally I don’t like second skins - the idea was good waaay back when but with the technical advances we’ve made now there’s no need IMHO.

For clothing and props, I willingly pay more for more material zones because it means I can customize to my heart’s desire making the item more versatile.

 Signature 

PoseMaster for DAZ Studio and PoseMaster People Pack now sold at Rendo.

Profile
 
 
Posted: 02 October 2012 06:12 PM   [ Ignore ]   [ # 8 ]
Power Member
Avatar
RankRankRank
Total Posts:  1170
Joined  2006-04-16
andolaurina - 02 October 2012 05:21 PM

Good input! Yeah, I was talking about human figures.

Do any of you ever use material zones with procedural shaders? For example, do you ever make a bodysuit of sorts by applying a material to different body parts? Here, I’m referring to something similar to what DAZ did in the Generation 3 figures? Remember the wetsuit/body suit/glove/leggings options for Aiko 3 and the other figures? Like that.

Sure do! I do this kind of stuff all the time. Usually in limited quantities. Like, maybe I like a certain clothing item but it has no legs to cover the figure. So, I use a shader on the legs. Perhaps my figure needs the appearance of gloves, I give them a shader to make it look like he/she has gloves.

Now that SSS is coming more and more often, it’s getting harder and harder to achieve the exact look I want.

 Signature 

Genesis is head & shoulders above “Genesis 2” (or better known as BF2/BM2) and is the FAR superior figure. Why? It doesn’t suffer from the UN-necessary gender split

My DeviantArt Page.

ULTIMATE SUPER-HERO FREEBIES!

The Supersuit product comes with a Basic Supersuit. DAZ has finally fixed it’s UV’s. Re-Download now to receive the update. Thanks DAZ! smile

Profile
 
 
Posted: 02 October 2012 06:59 PM   [ Ignore ]   [ # 9 ]
Power Member
RankRankRank
Total Posts:  1077
Joined  2012-02-04

Gen4 and Genesis have a decent amount of zones.  The only thing I ever do sometimes with the base figures is use the PGE to split the eye zones up so I can use different settings for the left and right eye (e.g., to make one of them a cyborg eye).

As far as clothing goes, more zones are better, so long as they’re not overdone.  Anything on your clothing that is distinct in the geometry (e.g., buttons, buckles, straps, trims, gems, etc) should be their own mat zones to facilitate shader usage.  I use LuxRender to render all my scenes, and I often spend a lot of time using the PGE to break up materials that should have been separate to begin with in order to apply things like Lux’s native metal or glass shaders (e.g., for gems) to things, or to convert things into emitters for glow effects (such as in Sector 15 Security Detail).

On the whole, I find most clothing lacking in material zones.  Many environment props are even worse offenders.

 Signature 

My deviantART Homepage
Set Focal Distance script for DAZ Studio

Profile
 
 
Posted: 02 October 2012 07:03 PM   [ Ignore ]   [ # 10 ]
Active Member
Avatar
RankRank
Total Posts:  969
Joined  2006-06-12

I like as many as possible.
I’m a Carrara user and I often swap out whatever shaders I can with Carrara ones.
The more zones I have, the more options I have.

 Signature 

There is a serious tendency toward capitalism among the well-to-do peasants.
Mao Tse-Tung

Profile
 
 
Posted: 02 October 2012 08:17 PM   [ Ignore ]   [ # 11 ]
Power Member
Avatar
RankRankRank
Total Posts:  1911
Joined  2006-02-17

I like zones that follow logical patterns.  I will select a shader over a texture if I’m given a choice… every time.  On non-clothing items, I don’t see any sense in zones that don’t follow a joint/muscle/anatomy “seam.”

Also, I’ll use the PGE to resurface an item.  One of the most irritating thing to me is polygons that are “blendered.”  Blender has a nasty habit of making topo that leaves rough, irregular, edges.  If I can’t make nice clean surface edges, the item is toast.

Kendall

 Signature 

Any opinions expressed in this post are those of Kendall Sears and may, or may not, be more, or less, valid than any other opinion.

The contents of this post are intended for the DAZ forum only, do not re-post any portion to any other forum without his permission.

Profile
 
 
Posted: 02 October 2012 08:22 PM   [ Ignore ]   [ # 12 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4989
Joined  2009-02-26
andolaurina - 02 October 2012 05:21 PM

Good input! Yeah, I was talking about human figures.

Do any of you ever use material zones with procedural shaders? For example, do you ever make a bodysuit of sorts by applying a material to different body parts? Here, I’m referring to something similar to what DAZ did in the Generation 3 figures? Remember the wetsuit/body suit/glove/leggings options for Aiko 3 and the other figures? Like that.

Yes… Any clothing article that has separate fabric or colors would Ideally a separate material zone cheese

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 02 October 2012 08:57 PM   [ Ignore ]   [ # 13 ]
Active Member
Avatar
RankRank
Total Posts:  544
Joined  2009-08-07

I like to render in straight B&W, so the fewer the better raspberry

 Signature 

Check out The Lesser Evil, a graphic novel made using DAZ models, and published by Zetabella Publishing!

Profile
 
 
Posted: 02 October 2012 09:15 PM   [ Ignore ]   [ # 14 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4989
Joined  2009-02-26
canberra_boy - 02 October 2012 08:57 PM

I like to render in straight B&W, so the fewer the better raspberry

Of course, why didn’t I think of that LOL - I guess It doesn’t matter to you Haha!

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 02 October 2012 09:47 PM   [ Ignore ]   [ # 15 ]
Active Member
Avatar
RankRank
Total Posts:  575
Joined  2008-07-18
Spyro - 02 October 2012 08:22 PM
andolaurina - 02 October 2012 05:21 PM

Good input! Yeah, I was talking about human figures.

Do any of you ever use material zones with procedural shaders? For example, do you ever make a bodysuit of sorts by applying a material to different body parts? Here, I’m referring to something similar to what DAZ did in the Generation 3 figures? Remember the wetsuit/body suit/glove/leggings options for Aiko 3 and the other figures? Like that.

Yes… Any clothing article that has separate fabric or colors would Ideally a separate material zone cheese

Sorry, I meant *second skin* bodysuits [using only the base figure; no separate clothing] using procedurals or textures to make it look like clothing.

 Signature 

My Free Stuff | My Big Store at CP | My Smaller Store at Renderosity | Prayer | Me on Twitter | Me on DA

Profile
 
 
   
1 of 2
1