lol.. I must admit that was where my head was initially heading not sure if it could be done without maps though…
There should be a way to read an existing map and slot it into the appropriate brick. It would probably have to be a scripted operation…but my idea would be click on the icon (from the content library) and it checks for the appropriate map (spec or displacement) and if it finds one, slots it into a conversion to black and white (found that works best with everything above a medium-light grey going to white and everything below going to black) and then applies a gold, bronze, brass, silver or chrome reflection map…all while leaving everything else except the reflection channel unchanged…but I haven’t got a clue where to begin with it.
lol neither do I ... that’s way above what I’m capable of!
I had been thinking along the lines of using the displacement to decide what went where but I don’t know if that would work or how to go about it. Something along the lines of if displacement greater than .05 apply gold reflections.