(solved!) How to make partial Head morph from Full Body morph for genesis?
Hi,, :down:I am trying to make partial Head morph for my full body morph by Hexagon, by reading
Creating Head Split Morphs tutorila of document center,,
then I can understand how to make FBM, and I had made it for genesis,
but when I try to make pirtial head morph of the character in hexagon,
it can not merge or copy head part,, so is there any good way to make only spilit head morph from FBM
1) I import my characer obj with my FBM and, base genesis obj.
(non Subdivision, and use hexagon bridge twice,,)
2) I remove only head parts of "base genesis".
3) delete body parts of my characer ande keep Head parts only.
now I have two obj.
a My character head part.
b genesis base body part.
in hexagon I use weld then make two obj one,,
then connect points by target wled (or weld points,,)
then I exprot it as new FHMmychara obj.
I could import the FHMmychara.obj by morph loader pro.
so the vertex cownt seems to keep the original value,,^^;
but,,, when I trun the parameter of new morph,
I think I can not use weld or weld points for making morph,,
but without these tool, how can I connect body and head of two genesis?
Sep 2: Model the Blend
In the modeler, the neck is used as a blend or transition area between the head and the body. Due to the wide variety of modeling apps that are out there, this task will be accomplished differently, depending on what type of modeling tools are available to the artist, so this will not be covered in this tutorial.
but,, I can not accomplish this taxk ><;</p>
please tell me the way how to weld body and head without changing vertex order etc,,