I’m working on an explosion of a small, spherical object. Right now, I have a particle emitter inside that works nicely and I also want to Explode the outer “shell” to go with it. The problem I’m running into is that the fragments don’t go very far, even with Speed set to 1. Is there a way I can get them to spread at a similar rate of the particles from the emitter?
Need some help with Explode modifier |
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