I have some time to catch up on my rest. While I am disappointed in the Carrara Team for the lack demonstrations and verification that FBX export works as advertised, for the price and the many rich features, and ease of use I and going to stick with it be patient in hopes a future update in 8.5 or sooner will correct the problems. I have found was that work 50% of time to get around it. Basically you can use Save as, not export, to Collada (Don’t select Daz Collada) and select every thing in the scene accept the camera and light. Sometimes that will export the rigged character. Open it in Student version of 3ds Max and export as FBX for unity.
I am trying to screen capture a stable repeatable demonstration of this to share on the forum to help others.
My self education in CG and Game design/development improved a lot thanks the many free tools Daz3d gave us prior to my buying Carrara. I’m thankful for that. No more all nighters trying to make sometime work though. LOL
I found a repeatable work around. I will post this in it’s own Topic to help others. Please see the pics for getting a rigged Carrara Character from C8 to FBX format. All in all I’m still happy with Carrara because I can rigg and model faster which means a lot to a beginner like me(-:
Image removed by a moderator till resized…please see this thread for info: http://www.daz3d.com/forums/viewannounce/510_98/