DAZ Studio Material Presets? What are they?
I guess this is a very silly question, especially coming from someone that has used DAZ for years, but I am still not sure what a Material Present *is*.
Is it something that automatically loads a texture onto an object when you load the object into your scene?
Or is is supposed to set your object "ready to render", as in, not everything will be set to "plastic" for a default shader, etc?
I tried looking in the Knowledge Base and the Documentation Center but I didn't see the answer. Thank you.