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Autofit and previous Gen 3 and 4 Conversions
Posted: 18 October 2012 12:29 AM   [ Ignore ]   [ # 16 ]
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That is really strange…if those images were all from the process you followed that seems more of the polygons were lost doing it that way.

The picture you posted in the other thread didn’t seem so bad.

I had thought from the other picture that the polygons may have been hidden under the arm of genesis you sometimes see that happening with smoothing.

Well that blows one idea out of the water. Have you tried contacting Predatron?

Not much point to working on the cord issue until this is resolved.

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Posted: 18 October 2012 09:23 AM   [ Ignore ]   [ # 17 ]
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I’ll PM him.

Edit. I tried, but I got a ‘One or more of the Screen Names submitted were invalid.’.... And I clicked the PM-box in his profile.

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Posted: 18 October 2012 02:22 PM   [ Ignore ]   [ # 18 ]
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Norse Graphics - 18 October 2012 09:23 AM

I’ll PM him.

Edit. I tried, but I got a ‘One or more of the Screen Names submitted were invalid.’.... And I clicked the PM-box in his profile.

Oh…I don’t have time this instant but if I get chance Ill pm him and see if I have any luck. It would be great if he updated it for genesis…I originally had it on my wish list but cleared out gen4 stuff once I decided I wasn’t using them.

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Posted: 18 October 2012 03:10 PM   [ Ignore ]   [ # 19 ]
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If you try PMing him again, it should work now.

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Posted: 18 October 2012 03:12 PM   [ Ignore ]   [ # 20 ]
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PM should be working now.

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Posted: 18 October 2012 04:31 PM   [ Ignore ]   [ # 21 ]
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Thanks for the info Richard and Cho! :  )

edited to add…I’ve sent Predatron a message asking if he intends to update the robes to genesis and also pointed him to this thread so he can see the problem.

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Posted: 18 October 2012 10:25 PM   [ Ignore ]   [ # 22 ]
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I just sent a PM after reading the latest posts here. Thanks!!

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Posted: 19 October 2012 01:51 AM   [ Ignore ]   [ # 23 ]
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When I use the transfer utility mehod to convert I don’t bother with a template, do you feel that choosing a template works better?

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Posted: 19 October 2012 02:55 AM   [ Ignore ]   [ # 24 ]
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scorpio64dragon - 19 October 2012 01:51 AM

When I use the transfer utility mehod to convert I don’t bother with a template, do you feel that choosing a template works better?

Depends on what the item is. I start with the one specifically for the item(if there is one) but I sometimes find that using the loose bodysuit template works well even for dresses. Seems to give me less problems with pokethrough and other stuff.  Some things that don’t have templates I use the none option for them.

My recommendation would be to start with the template most suited and if it doesn’t work well try something like the loose bodysuit and see if that works better.

Also don’t forgot to add smoothing and play with the settings that can make a lot of difference.

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Posted: 02 November 2012 03:58 PM   [ Ignore ]   [ # 25 ]
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I was asked in this thread http://www.daz3d.com/forums/viewthread/10830/  if I could explain the process I use in Hexagon to fix some of the distortions from autofit.

So for what it’s worth here it is…it works well for me but your mileage may vary.

Load MFD(or other outfit onto Genesis in DS.
With MFD settings are V4 Template is Dress knee length
Send to Hexagon via the bridge.
Click on the padlock to lock Genesis in the scene tree tab.
Click on symmetry in the property tab select x
Click on the edge selection and select the front bottom edge. Put soft selection on about .600 in the properties tab. Using the green manipulator move the hem down to where it should be.
Click on UV and paint tab
Click on the soften tool and drag it gently down from where the mesh shows distortion a couple of times.
It should even out the mesh stop when you’re happy with how it looks.
Validate and apply…save regularly in case you muck something up. I use incremental save.
Reselect the soften tool and gently run it over and distortions. It should gradually straighten the mesh.
Validate and apply when happy and make sure you save.
Use the edge selection choose one of the bottom edges of the dress and hit loop. This should select the bottom edge. Remove soft selection.
Using Green manipulator gently move it down to correct spot.
Do the same with the next two edge loops to spread them out a little more evenly.
Selection the dress…I also like to make sure the selection if for the object not the edge(just to be on the safe side) and click on file sent to DS.
This should activate a dialogue box for loading a morph.
I would call it skirt fix and click accept.
Make sure MFD is selected go to parameters and apply the morph.

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hexagon1.jpghexagon_2.jpghexagon_3.jpghexagon4.jpghemselection.jpg
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Posted: 02 November 2012 04:00 PM   [ Ignore ]   [ # 26 ]
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Sorry the images arent’ in the correct order…I may have to do a pdf file\

Partially done with the smoothing

I’ll add some more of renders in DS later as I have to go…

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partially_done.jpg
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Posted: 15 December 2012 03:40 PM   [ Ignore ]   [ # 27 ]
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Norse Graphics, I think I have solved your problem…I was going through my one note file sorting them out and found this post by Sickleyield

http://www.daz3d.com/forums/viewthread/10836/

As you can see she had a similar problem with holes appearing in the mesh

Looks like it may be a glitch with the transfer utility assigning stuff to the left toe.

Have a read and see if it matches your problem.

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Posted: 28 December 2012 03:25 AM   [ Ignore ]   [ # 28 ]
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Just a quick post of Julie in the everafter dress for a3. Some postwork on waistband which I still need to fix in hexagon.

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julie_a3_everafter_dress_2pw2.jpg
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Posted: 05 January 2013 12:11 AM   [ Ignore ]   [ # 29 ]
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Still slowly plugging away at converting the clothing…


Here’s something out of V3’s wardrobe…worn by her Gen clone.

Two issues one with the flag which wasn’t there until I posed the figure and the other a slight kink in the cape that can be fixed with a morph in Hex.

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apocalyptic_armour_prepose.jpgapocalyptic_armour.jpgapocalyptic_armour_side_view.jpg
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Posted: 05 January 2013 12:55 AM   [ Ignore ]   [ # 30 ]
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Was able to reduce the distortion on the flag using smoothing and also created a morph fix for the cape.

Still needs more work…I’ve played with adding some rigging to the front skirt but it needs more work.

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apocalyptic_armour_side_view_fixed.jpgapocalyptic_armour_smoothingadded_chest_piece.jpg
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