Spyro - 05 October 2012 05:10 AM
Pendraia - 30 September 2012 11:57 PM
The dress for V3
Basic Genesis first with no adjustments…second changing smoothing to generic and adjusting smoothing iterations and both weight options.
Note: that adjusting settings seems to have cleared up the stretching in the front of the dress.
That’s awesome! Would you be kind enough to elaborate on the adjusting smoothing iterations and weight options… I have many clothing that I’ve transferred to genesis, and they all get that strange mesh scrunching up and stretching (like in the first pic of the dress on default genesis) I’d love to learn it better… Thanks 
First…I’m not an expert. I’d be the first to admit I’m not sure what some do and why/how.
First setting I normally play with is the smoothing modifier option…I’ve found that generic shape seems to be the one I choose the most.
Smoothing iterations is the next one. I try to keep that under the halfway mark mainly as the higher it is the more likely it will freeze my system.
The first of the weight options I tend to think of it as being the weight of the fabric but I highly doubt that’s what it actually is…like I said not an expert. Lol
I tend to move that towards the right hand side but I use it sparingly.
The second weight option tends to be just the left of the first.
Lock distance seems to effect how far the mesh can move…I can’t explain exactly but you’ll see what I mean when you play with it.
I tend to just move them around until I get a result that I like. I’ve recently decided that it’s probably better to create any adjustment morphs on an unsmoothed mesh, mainly because you’ll lose less of the original draping and then use smoothing to fix any minor problems.
I’ve been saving them as wearable presets…unfortunately this is not a format I can share as it embeds the geometry.
Hope this helps…